Calculator Pro for iPad Free
[asa_item id="398129933"] Calculator Pro is a traditional scientific calculator in digital form. Users can input a variety of mathematical operations, and Calculator Pro will compute them instantly. Calculator Pro lets users choose from two calculator designs for free, and users can make inapp purchases to unlock other designs. Instructional Ideas Students can use this app to help them solve math problems. Teachers can develop students’ calculator skills using this app. To do so, teachers will need to project their iPad and launch this app. Then, as they solve math problems, teachers can explain how they use their calculator to help…
A. Instruction  5.1
B. Design  8.6
C. Engagement  8.3
73
7.3
Calculator Pro: A Best App for Math Teachers
Summary : Need a calculator?
[asa_item id=”398129933″]
Calculator Pro is a traditional scientific calculator in digital form. Users can input a variety of mathematical operations, and Calculator Pro will compute them instantly. Calculator Pro lets users choose from two calculator designs for free, and users can make inapp purchases to unlock other designs.
Instructional Ideas
 Students can use this app to help them solve math problems.
 Teachers can develop students’ calculator skills using this app. To do so, teachers will need to project their iPad and launch this app. Then, as they solve math problems, teachers can explain how they use their calculator to help them compute digits.
 As a review game, teachers can project a math problem. Then, using this app, students can race to see who will be the first student to solve the problem correctly.
A1. Rigor


A2. 21st Century Skills


A3. Conn. to Future Learning


A4. Value of Errors


A5. Feedback to Teacher


A6. Level of Material


A7. Cooperative Learning


A8. Accom. of Individual Diff.


B1. Ability to Save Progress


B2. Platform Integration


B3. Screen Design


B4. Ease of Use


B5. Navigation


B6. Goal Orientation


B7. Information Presentation


B8. Media Integration


B9. Cultural Sensitivity


C1. Learner Control


C2. Interactivity


C3. Pace


C4. Flexibility


C5. Interest


C6. Aesthetics


C7. Utility


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