## Review Overview

### 7

#### EasyMeasure: A Best App for Geometry and Distance

Summary : How Far is That?

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With EasyMeasure, users are able to calculate the distance between their iPad and an object. When first launching the app, users must calibrate its settings to ensure accurate measurements. Once calibrated, users look through their camera’s viewfinder and focus on the base of an object. EasyMeasure will then calculate the distance between the user and the object, and users can select if they want the distance reported as centimeters, meters, inches, feet, or yards. If users decide to purchase the upgrade, they can measure the width and height of objects as well.

### Instructional Ideas

1. After viewing the introductory video for this app, teachers can have students input the measurements they found while using this app into an equation, as alluded to in the introductory video.
2. Teachers can have students use this app as part of a word problem. An example word problem is, “Johnny is seated in the auditorium on an aisle seat that is 90 feet from the podium. In which row is Johnny sitting?” Students would then use this app to help them solve this problem. Once students are comfortable using this app to solve word problems, teachers can have them write word problems about measurement that can be solved by using this app.
3. Teachers can have students use this app to confirm their distance estimation. To do so, teachers can have students stand on specific markers and then estimate the distance between where they are standing and an object. For example, teachers could tape an “X” on their classroom floor and have students estimate how far they are standing from the whiteboard. Students will then record their estimation. After the whole class has estimated, teachers can have them measure the distance using this app.
 A1. Rigor A2. 21st Century Skills A3. Conn. to Future Learning A4. Value of Errors A5. Feedback to Teacher A6. Level of Material A7. Cooperative Learning A8. Accom. of Individual Diff.
 B1. Ability to Save Progress B2. Platform Integration B3. Screen Design B4. Ease of Use B5. Navigation B6. Goal Orientation B7. Information Presentation B8. Media Integration B9. Cultural Sensitivity
 C1. Learner Control C2. Interactivity C3. Pace C4. Flexibility C5. Interest C6. Aesthetics C7. Utility