Eggy 100

Eggy 100 teaches users sight words with its game-like interface. To begin, users must first select the English accent and level for the game. Next, Eggy 100 explains the game’s directions by first presenting users with the sight word they are to recognize and an overview how to play the game. The game then launches and users must identify the sight word by correctly tapping it to earn points. Users must earn a certain amount of points on a level before advancing to the next level. As they do so, Eggy 100 tracks their progress. Instructional Ideas Teachers…

Review Overview

A. Instruction - 5.8
B. Design - 8.8
C. Engagement - 8

7.5

Play to Learn Sight Words

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Eggy 100 teaches users sight words with its game-like interface. To begin, users must first select the English accent and level for the game. Next, Eggy 100 explains the game’s directions by first presenting users with the sight word they are to recognize and an overview how to play the game. The game then launches and users must identify the sight word by correctly tapping it to earn points. Users must earn a certain amount of points on a level before advancing to the next level. As they do so, Eggy 100 tracks their progress.

Instructional Ideas

  1. Teachers can have students play this game independently as a reward or to reinforce a lesson about specific sight words. Afterwards, teachers can have students share their progress by having students write down the different sight words they used/learned on a piece of paper.
  2. After students have completed multiple levels in this app (e.g., five or more levels), teachers can have them first list the sight words they learned and then use those sight words to create simple sentences.
  3. Teachers can differentiate this app for students by picking different speeds using the age-level options before having students play the game.
  4. After students have completed multiple levels in this app (e.g. five or more levels), teachers can present them with a book or block of text and have students identify the sight words that they learned by annotating the text.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
0 star = Not Applicable
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
0 star = Not Applicable
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility
0 star = Not Applicable

Screenshots

  • Eggy 100 Screenshot
  • Eggy 100 Screenshot
  • Eggy 100 Screenshot
  • Eggy 100 Screenshot
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