ENGINEERING.com

Free! ENGINEERING.com is a website dedicated to STEM. With the buttons at the top of the screen, users can read news, play games, access resources, view videos, and attend webinars that all relate to the field of STEM. Specifically, the “News” and “Industries” buttons provide access to recent events, happenings, and reports in STEM. Once a piece of content is found, users can click on it to access the information. The “Jobs” button lets users search for jobs in the STEM field by location and keyword. When users find a job of interest, they can click on it to read…

Review Overview

A. Instruction - 8.3
B. Design - 9.5
C. Engagement - 8

8.6

A Go-To STEM Resource

9

ENGINEERING.com is a website dedicated to STEM. With the buttons at the top of the screen, users can read news, play games, access resources, view videos, and attend webinars that all relate to the field of STEM. Specifically, the “News” and “Industries” buttons provide access to recent events, happenings, and reports in STEM. Once a piece of content is found, users can click on it to access the information. The “Jobs” button lets users search for jobs in the STEM field by location and keyword. When users find a job of interest, they can click on it to read the details. The “Games” button contains links to multiple games, and each game emphasizes angles, velocity, and strategy to score points and advance levels. The “Video” button provides access to news-related items in the field of STEM, and users can fast forward, rewind, and share the videos over social media. The “Resources” button lets users search the website’s content with filters, and users can click on the content that matches their searches to access it. Finally, the “Webinar” button presents a topic in STEM, and users can sign up to attend the virtual session on their computer.

Instructional Ideas

  1. Teachers can have their students read a report, news article, or view a video of interest found this website. Next, students can summarize the content in their words and create an infographic using a tool like Smore or Poster My Wall to share that information with classmates.
  2. Teachers can have students attend a webinar hosted on this website and then share the important pieces of information to their classmates. During the webinar, students will be responsible for taking notes. That way, when they share the pertinent information from the webinar, they will have a resource to use.
  3. Students can choose one of the games on this website and play it for a period of time. After doing so, teachers can have students explain the STEM concepts they used to progress in the game and provide examples of how those concepts were part of the game. For advanced students, teachers can put them in small groups and together they can attempt to recreate the digital game using paper-and-pencil materials.
  4. For students who are interested in working in the field of STEM, teachers can have them read the job descriptions posted to this website. Next, teachers can have students identify the activities, courses, and internships they could complete to begin preparing themselves for jobs in that field and journal about them. That way, over the course of a year, students can begin taking actions to complete the items they identified.
  5. Students can view the different industries listed in this website and browse the information provided about them. Next, teachers can have students rank the industries by which they think are the most to least likely to experience growth in the next 20 years. For each industry, students will have to write a brief commentary that justifies their ranking of it. Once completed, teachers can parlay these rankings into a class conversation.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots