App Reviews http://appedreview.com/app Tue, 25 Apr 2017 15:48:55 +0000 en-US hourly 1 https://wordpress.org/?v=4.7.4 Interactive Spelling Bee by Annenberg Learner http://appedreview.com/app/interactive-spelling-bee-annenberg-learner/ Tue, 25 Apr 2017 15:47:39 +0000 http://appedreview.com/app/?p=9445

Free! Interactive Spelling Bee by Annenberg Learner provides users with practice spelling activities. To begin, users must load the website and then click their desired grade level at the bottom of the screen. Next, the website will ask for users to input their name, and then it will load the practice exercises. At this point, ...

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Interactive Spelling Bee by Annenberg Learner provides users with practice spelling activities. To begin, users must load the website and then click their desired grade level at the bottom of the screen. Next, the website will ask for users to input their name, and then it will load the practice exercises. At this point, text along with blank spaces appear and users can click in the blank spaces to type the word. If users cannot deduce the word by the context, they can click the red “?” next to the blank, and the website provides users with the word’s enunciation and part of speech. Users are then to click in the blank space and type the word. After users have typed all the words required by the exercise, they can click the “Check Score” button, which will show users the words they spelled correctly and incorrectly. At this point, users can choose to advance to the next level or redo the level they just completed.

Instructional Ideas

  1. Teachers can use this resource as a diagnostic assessment to evaluate students’ spelling skills. When students complete a level, they can take a screenshot of their score and email it to their teacher. Teachers can use this data to inform their selection of spelling words for students.
  2. As practice before a test, teachers can have students complete spelling exercises using this website. Teachers can have students repeat a level until they score 80%, 90% or 100% of the words correctly.
  3. Once students are familiar with this website’s format, teachers can have them select passages from a text they are reading and copy and paste or type them into a document. Students can then create blanks for spelling words. For each spelling word, students will have to look up its definition and part of speech and write a note. Once there are 5-10 blank spaces in the passage that each represent a spelling word, students can get in pairs and quiz each other using these passages. When finished, students can email their teacher the passage along with the notes, and teachers can save them. Over time, teachers will build a library of these passages that students can use to develop their spelling skills.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

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“Rationally” Sketching Functions – App Lesson http://appedreview.com/app/rationally-sketching-functions-app-lesson/ Mon, 24 Apr 2017 20:43:29 +0000 http://appedreview.com/app/?p=9440

Description: This app lesson will develop high school students’ knowledge and ability to sketch, plot, and understand rational functions. Instructional Objective: Students will be able to sketch rational functions, noting the x and y intercepts, asymptotes, and the locations of curves. Step 1: Students will watch this video in which the graph   is sketched, solving algebraically ...

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Description: This app lesson will develop high school students’ knowledge and ability to sketch, plot, and understand rational functions.

Instructional Objective: Students will be able to sketch rational functions, noting the x and y intercepts, asymptotes, and the locations of curves.

Step 1: Students will watch this video in which the graph

 

is sketched, solving algebraically the following: the x and y intercepts, horizontal asymptotes, vertical asymptotes, then sketching the curves using knowledge of end behavior in the Khan Academy app.

Khan Academy: you can learn anything (Free, App Store) →

Step 2: Students will graph the following three rational functions using the Desmos Graphing Calculator, noting the points of interest mentioned above. They will also sharpen their skills of entering in information into a graphing calculator, noting how parentheses affect their inputs. Note: one of the functions will have a “hole” in it.


Desmos Graphing Calculator (Free, App Store) →

Step 3:  Students will join our classroom in the ShowMe app. Then students will import the assignment template I have previously made and sketch their rational function onto the template (which is lined like graph paper). Students will then compare their answers with a partner. Students will also do a voice recording in which they will talk about what they did at each step to be able to graph this function. Students will then upload their drawing and recording into the classroom group. After they have completed this task, they will be able to view other students’ notes.

ShowMe Interactive Whiteboard (Free+, App Store) →

Step 4:  Students will participate in a closing activity by playing a Kahoot quiz in which students will match 2 rational functions with their corresponding graphs.

Kahoot! (Free, App Store) →

Inspired by Clara Grace Coker

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Padlet http://appedreview.com/app/padlet/ Mon, 24 Apr 2017 15:12:35 +0000 http://appedreview.com/app/?p=9433

Freemium! Padlet is a collaborative bulletin board that allows users to post and share a variety of content. To begin, users must register with the website, which will also provide them with an overview for using Padlet. After registering, users are brought to the dashboard where they can create their first Padlet by clicking the ...

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Padlet is a collaborative bulletin board that allows users to post and share a variety of content. To begin, users must register with the website, which will also provide them with an overview for using Padlet. After registering, users are brought to the dashboard where they can create their first Padlet by clicking the “+ Make A Padlet” button on the top right of the screen. A Padlet will then be created, and users can add a title, description, layout, wallpaper, and tags to it with the menu on the right of the screen. At this point, users can click the “Next” button on the top right of the screen to advance to the share options. These options allow the creator the Padlet to choose who can access it and how other users can manipulate the content. At this point, users can click onto the Padlet itself to begin adding content. To place content on the Padlet, users must click the “+” button on the bottom right of the screen. Next, a box appears on the Padlet, and users are to add a title and description to the box that relates to the content they wish to add. Users can then add links, documents, files, presentations, images, and other types of digital content they wish to their Padlet with the menu on the right. As they add content, users will see it appear on their Padlet, and they will be able to arrange the content by clicking and dragging it. Additionally, depending if and how users shared their Padlet with other users, those others users may be able to add and view the content as well. To return to their dashboard, users can click the “Padlet” icon on the top left, which allows users to view their Padlets they have created, the content they have added, and other analytics related to their Padlet.

Please Note: This review was based on the free version of Padlet, and additional features can be accessed by purchasing a subscription.

Instructional Ideas

  1. After reading a text, students can find an image online that represents a key moment, character, theme, or happening in the text and upload it to their Padlet. In addition, students can then write a title and description that explains the connection between the image and the text. By having each student in a class post an image and description to a Padlet related to the same text, it will provide multiple perspectives about the text.
  2. When teaching new vocabulary words and key terms, teachers can assign each student in the class a word or term and students will have to post an entry to a Padlet that represents it. In the post, students will have to include an image and definition for the word or term. After all students post, they will be able to see and read depictions of the word.
  3. When students are working together to complete a project, they can create a Padlet where they outline the project, create roles and responsibilities for each student involved in the project, and then students post their work to the Padlet as they complete it.
  4. When studying a historical event, scientific property, or significant person, teachers can divide the topic into smaller themes, events, facts, and more and assign a different one to each student in the class. Next, students can create an entry on a Padlet where they share content related to the theme, event, or fact they were assigned along with a description that explains the content they posted in response to it. When finished, classmates can view the different parts of the Padlet to learn more about the original topic. To add a twist, teachers can have students create quiz questions related to the content on this Padlet and email their questions to the teacher, who can use them to create a test.
  5. At the beginning of the year, teachers can create a Padlet and let students post images, text, videos, and other content that represent themselves, places they have visited, friends and family members, hobbies and interests, and their accomplishments. For each piece of content, students can include a title and description that explains the significance of the content. That way, the other students in the class can view the content posted by their classmates to begin learning about them before proceeding with the class.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

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iBiome-Ocean http://appedreview.com/app/ibiome-ocean/ Thu, 20 Apr 2017 15:48:16 +0000 http://appedreview.com/app/?p=9429

iBiome Ocean is an in-depth exploration into the oceans. After launching the app, Professor Bio provides an overview about oceans that includes information regarding the animals that live in oceans, what the oceans provide humans, and climate change’s impact on oceans. After the overview, users begin to explore the ocean’s different biomes – the Coral ...

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Sequel to the award-winning educational game – iBiome-Wetland, with more features and more content. Build and explore diverse and intricate ocean habitats with Professor Bio as your guide! Revel in the simplistic beauty of the hand-drawn artwork and learn about real-world biological interactions and relationships. Teach your kids (ages 7-12) all about this fascinating underwater world and celebrate the rich diversity of sea life. Combine engaging gameplay with scientific knowledge to inspire deep learning. Explore the Kelp Bed, Tide Pool, Open Ocean, and Coral Reef which you build yourself. Use fun drag-and-drop mechanics to create Crazy Webs and better your understanding of inter-species relationships. Learn about environmental challenges and different roles like producers and consumers, predator and prey. Privacy Policy: We respect your privacy and your child’s. We do not collect or share personal information about your child nor do we allow any third-party advertising. Follow us on Twitter: twitter.com/SpringbayStudio Like us on Facebook: https://www.facebook.com/SpringbayStudio Visit us at: http://www.springbaystudio.com/ Your feedback is very much appreciated. We would love your input for future updates. If something isn't working as you would expect, please contact us at: info at springbaystudio dot com… Read more]]>

iBiome Ocean is an in-depth exploration into the oceans. After launching the app, Professor Bio provides an overview about oceans that includes information regarding the animals that live in oceans, what the oceans provide humans, and climate change’s impact on oceans. After the overview, users begin to explore the ocean’s different biomes – the Coral Reef, Tide Pool, Kelp Bed, and Open Sea – through hands-on activities. Users begin with the Coral Reef biome, and Professor Bio guides them into categorizing the different natural elements and animals as consumers, producers, prey, and predators to create food chains. To create these food chains, users must drag the icon representing the element or animal into the blank spaces provided. As users correctly categorize the different elements and animals, Professor Bio provides additional information about them and users advance levels. (If users categorize an element or animal incorrectly, the icon bounces out of the blank space and users are given another opportunity.) As users advance levels, they unlock the new biomes. After completing a level, users can advance to the next level by tapping the yellow “Arrow” button on the bottom right of the screen and they can access the dashboard by tapping the “X” button on the top of the screen. From the dashboard, the “Journal” feature includes a catalog of the all the animals they have identified in the form of a food chain for each biome, and users can scroll through the different biomes they have unlocked with the “Arrow” button on the top of the screen. Users can also tap an animal to access information about it and view its picture. In addition, users can tap the “Oceans & Us!” button to learn how plastic bottles left on the beach impact ocean life. Returning to the “Dashboard” view, users can tap the “Build” button to see how different everyday items humans use impact the ocean, and the “Map” button allows users to access the different biomes and continue discovering the elements and animals that comprise the food chains. Finally, the “Task” button allows users to return to discovering food chains in the different biomes.

Instructional Ideas

  1. As an independent learning activity or to reinforce a lesson, teachers can have students use this app to learn about the different biomes and animals that live in them. To further their learning, teachers can have students write a short summary that outlines the multiple elements in the food chain and how they interact with one another.
  2. After advancing through a biome, teachers can have students create flashcards for the different animals, plants, and elements that are part of the biome. On the front of the flashcard can be the name and a picture of the animal, plant, or element, and on the back can be information that explains if its role is that of a producer, consumer, natural element, prey, or predator and how its role interacts with the other parts of the food chain. Once students create their flashcards, teachers can have students work in pairs and quiz each other about the different parts of the food chain.
  3. Teachers can have students read the information provided in the “Oceans & Us” section. Next, teachers can use that information to bring awareness about how students treat the environment via a class conversation by asking questions such as: (1) What do you do with your plastic bottles after using them?, (2) What would you do if you see a stray plastic bottle on the ground?, and (3) What is one thing you could do to help eliminate plastic bottles from getting into the ocean? As students discuss these prompts, teachers can take notes. After the conversation, teachers can check in with students to see if they have taken any of those actions and they can refer to their notes, if needed.
  4. Based on the information learned about food chains from this app, teachers can parlay that understanding and have students begin researching food chains in different regions, such as the Florida Everglades, the plains in the Midwest, and the mountainous terrains in Colorado. Using the food chains in this app as a model, students can make diagrams of the food chains for the different settings on paper or using a graphic organizer tool. Once finished, students can share their work in small groups, by posting them to a class website, or making a short presentation to the class.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

 
Screenshots

  • Screenshot

The post iBiome-Ocean appeared first on App Reviews.

Sequel to the award-winning educational game – iBiome-Wetland, with more features and more content. Build and explore diverse and intricate ocean habitats with Professor Bio as your guide! Revel in the simplistic beauty of the hand-drawn artwork and learn about real-world biological interactions and relationships. Teach your kids (ages 7-12) all about this fascinating underwater world and celebrate the rich diversity of sea life. Combine engaging gameplay with scientific knowledge to inspire deep learning. Explore the Kelp Bed, Tide Pool, Open Ocean, and Coral Reef which you build yourself. Use fun drag-and-drop mechanics to create Crazy Webs and better your understanding of inter-species relationships. Learn about environmental challenges and different roles like producers and consumers, predator and prey. Privacy Policy: We respect your privacy and your child’s. We do not collect or share personal information about your child nor do we allow any third-party advertising. Follow us on Twitter: twitter.com/SpringbayStudio Like us on Facebook: https://www.facebook.com/SpringbayStudio Visit us at: http://www.springbaystudio.com/ Your feedback is very much appreciated. We would love your input for future updates. If something isn't working as you would expect, please contact us at: info at springbaystudio dot com… Read more]]>
Metric Conversions http://appedreview.com/app/metric-conversations/ Tue, 18 Apr 2017 20:54:13 +0000 http://appedreview.com/app/?p=9420

Free! Metric Conversions is a multifunctional calculator that allows users to convert imperial units to metric units and vice versa. To begin, users must first load the website and then choose the conversion they wish to make. Potential conversions include Celsius to Fahrenheit, Kilometers to Miles, Pounds to Kilograms and several more. To make a ...

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Metric Conversions is a multifunctional calculator that allows users to convert imperial units to metric units and vice versa. To begin, users must first load the website and then choose the conversion they wish to make. Potential conversions include Celsius to Fahrenheit, Kilometers to Miles, Pounds to Kilograms and several more. To make a conversion, users simply need to insert one unit of measurement, choose the conversion type below the box, and then the website converts that unit and provides additional information about the conversion, including a conversion table, formula, and brief history of the unit among other information.

Please Note: There were some glitches in this website’s overall functionality reviewing it, and teacher users are encouraged to test out the website’s functionality for the conversion they may assign students before doing so.

Instructional Ideas

  1. After learning about conversions, teachers can give students practice conversions to make by hand. Once students finish making those conversions, teachers can have them use this website to check their work.
  2. After using this website to assist them in making conversions, teachers can have students view the formula and other information about the unit. Based on that background information, teachers can have students identify examples of where this measurement is used in their daily lives and when they might need to convert units.
  3. After students become familiar with making conversions using this website, teachers can have them write word problems for their classmates that require conversions to be made in order to solve the problem. Students can then post their word problem to a class website along with a link to this website in order to share the word problem with their classmates. The classmates can then solve the word problem and post their answer to it as a reply.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

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Zip Board http://appedreview.com/app/9412-2/ Thu, 13 Apr 2017 15:09:29 +0000 http://appedreview.com/app/?p=9412

Freemium! Zip Board allows users to capture and annotate the web and zip files. To begin, users will need to register with the website. Next, they will be provided with a tutorial before creating their first project. To begin a project, users must click the “Create New Project” button on the left side of the ...

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Zip Board allows users to capture and annotate the web and zip files. To begin, users will need to register with the website. Next, they will be provided with a tutorial before creating their first project. To begin a project, users must click the “Create New Project” button on the left side of the screen. Next, they will be asked to title and describe their project before inviting other users to it via their email addresses. At this point, users can select to add in a URL of the website they wish to annotate or upload the zip file. Zip Board then loads the content and users must click the “Start Review” button. Next, users must scroll to the part of the content they wish to annotate and click the “Green Camera” button on the top right of the screen, which takes a screenshot of the content that users can annotate. To annotate, Zip Board provides users with an array of tools to mark, comment, and add shapes to the screenshot. In addition, the other users who were invited to this project can also add their annotations to it, and users can also copy the URL of their project board and send it to other Zip Boards users, so they may access the project as well.

Please Note: Users will need to install plugins in order to use the annotation tools. Also, only a limited number of projects can be created for free. Users will need to purchase a subscription in order to access all the features.

Instructional Ideas

  1. Teachers can have students load an online text into a Zip Board project. Next, teachers can have students annotate the text for vocabulary words, main ideas, parts of speech, arguments, and other text features using this website. When finished, teachers can have students share their annotation by posting the link to them to a class website. Next, their classmates can then view the annotations and comment about similarities and differences found in them.
  2. When studying a piece of painting, architecture, design, or other artistic object, students can annotate it using this website to point out key characteristics of the object. Next, students can share their annotations by posting the URL to a class website and having their classmates view their ideas. In response, the classmates can comment on the work regarding the additional features in the object or ideas about it that they might also want to include.
  3. Teachers can have students upload advertisements into Zip Board and then annotate them for different persuasive techniques. After annotating the advertisements, students can share them by posting to a class website and letting their classmates comment if they agree or disagree with the original annotations.
  4. As part of a writing workshop, students can upload their writing into an Office tool that allows for collaboration (e.g., Zoho, Google Docs, Nettfice 24) and then share it with a classmate. That classmate will then annotate the paper for its strengths, shortcomings, and ideas for improvement. When finished, the student who wrote the paper can use the annotations as springboards for revisions.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

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Vocabulary.co.il http://appedreview.com/app/vocabulary-co-il/ Wed, 12 Apr 2017 14:59:31 +0000 http://appedreview.com/app/?p=9404

Free! Vocabulary.co.il contains dozens of simple word games. To access the games, users will first need to load the website and then choose the type of game they wish to play from the menu on the left of the screen. The games for that category then load and users can choose the difficulty level of ...

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Vocabulary.co.il contains dozens of simple word games. To access the games, users will first need to load the website and then choose the type of game they wish to play from the menu on the left of the screen. The games for that category then load and users can choose the difficulty level of the game based on the age-group selections available. At this point, users will need to click the game they wish to play, read the directions, and then click the “Play” button to begin. As users play the game, they earn points and advance stages by answering questions, moving objects, and solving puzzles and/or using language in different ways!

Instructional Ideas

  1. Before teaching a skill, teachers can have students complete a game and record their score. Next, teachers can lead students through a lesson about the skill emphasized in the game. After the lesson, teachers can have students play the same game again and record their score. Finally, teachers can have students compare the two scores to see if they improved based on the lesson.
  2. As a reward or if there is extra time during the day, teachers can have students play games on this website and record their progress. As students play the games, teachers can make sweeps around the room to support students as needed. After playing the games, teachers can ask students questions about their experience including: (1) What words did you learn?, (2) What games did you play and what skills do you use while playing them?, and (3) Have you ever seen the words that were part of the game before and, if so, where did you see them?
  3. After teaching a lesson about a certain topic, teachers can have students play a game that reinforces that topic. After playing the game, teachers can have students explain to them what they did and how they used the skill from the lesson to complete the game.
  4. To develop students’ reading, writing, and math abilities along with interpersonal skills, teachers can have students play and complete these games in pairs. To add a twist, teachers can have one student tell the second what to do to complete the activity. The second student will then complete the activity based on the directions from the first student. After completing the activity, teachers can have students swap roles and complete the next activity.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

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Education.com http://appedreview.com/app/education-com/ Tue, 11 Apr 2017 18:51:33 +0000 http://appedreview.com/app/?p=9396

Freemium! Education.com provides users with a database of games for math, reading, and writing. With the menu on the left side of the screen, users can click the “Games” option and then sort the games by grade level and subject area. Education.com then reports the corresponding games and users can select the one they wish ...

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Education.com provides users with a database of games for math, reading, and writing. With the menu on the left side of the screen, users can click the “Games” option and then sort the games by grade level and subject area. Education.com then reports the corresponding games and users can select the one they wish to play by clicking it. The game then loads and it prompts users to answer questions and complete tasks by clicking certain objects on the screen. As they click, the game provides users feedback regarding the accuracy of their responses. When users complete a stage or activity, the game reports their progress.

Please Note: This review only focused on the games that can be accessed for free from this website. Users can click the Worksheets, Workbooks, Activities, Lesson Plans, Exercises, Songs, and Stories options to access additional materials. Users can also subscribe to Education.com to access more features and options.

Instructional Ideas

  1. Before a lesson, teachers can have students play a game as a pre-assessment and record their score. Next, teachers can lead students through the lesson. Afterwards, teachers can have students play the same game as a post-assessment and record their score. Teachers can then compare the scores from the pre-assessment to the post-assessment to identify student growth.
  2. After teaching a lesson about a certain topic, teachers can have students play a game that reinforces that topic. After playing the game, teachers can have students explain to them what they did and how they used the skill from the lesson to complete the game.
  3. As a reward, teachers can allow students class time to play the games. As they play the games, teachers can make sweeps of the room to monitor students. During those sweeps, teachers can ask students what game they are playing, the skills they are using to complete the game, and if they have any questions.
  4. To develop students’ reading, writing, and math abilities along with interpersonal skills, teachers can have students play and complete these games in pairs. To add a twist, teachers can have one student tell the second what to do to complete the activity. The second student will then complete the activity based on the directions from the first student. After completing the activity, teachers can have students swap roles and complete the next activity.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

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Patriot Newspaper – App Lesson http://appedreview.com/app/patriot-newspaper-app-lesson/ Tue, 11 Apr 2017 16:35:49 +0000 http://appedreview.com/app/?p=9392

Description: This app lesson will enrich student knowledge and understanding on importance events that molded the United States to what it is today. Instructional Objective: Students will be able to describe and identify key events and people that contributed to the beginning of the United States. Step 1: Students will analyze the events of the American Revolution ...

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Description: This app lesson will enrich student knowledge and understanding on importance events that molded the United States to what it is today.

Instructional Objective: Students will be able to describe and identify key events and people that contributed to the beginning of the United States.

Step 1: Students will analyze the events of the American Revolution on the American Revolution Interactive Timeline for iPad app. They will be able to memorize the chronological order of the events and study important artifacts, such as documents or weapons used.

American Revolution Interactive Timeline for iPad (Free, App Store) →

Step 2: Students will use the Drawing Desk app to compare and contrast the Loyalists and the Patriots. They will select the Sketch Desk option and draw a T-chart to compare characteristics such as which army the group fought for and who they were led by.

Drawing Desk - Draw, Paint, Doodle & Sketch board (Free+, App Store) →

Step 3: Students will be split into groups and will be assigned a topic (Stamp Act, Boston Tea Party, etc.) They will use the My Newspaper app and create their own newspaper article from the perspective of a regular townsperson. They will also include a personal opinion at the bottom detailing how a regular townsperson would react to this topic.

My Newspaper ( Making a Newspaper ). (Free+, App Store) →

Inspired by Katrina Gallo

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Bounce: A Web-Tool For Annotating the Web! http://appedreview.com/app/bounce-web-tool-annotating-web/ Fri, 07 Apr 2017 15:09:05 +0000 http://appedreview.com/app/?p=9385

Free! Bounce is a web-based tool for annotating and making notes on websites and images. To begin, users must launch the Bounce website and either enter in the URL for a website or upload an image. Next, Bounce will load the website or image. Users can then create boxes over the elements of the website ...

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Bounce is a web-based tool for annotating and making notes on websites and images. To begin, users must launch the Bounce website and either enter in the URL for a website or upload an image. Next, Bounce will load the website or image. Users can then create boxes over the elements of the website or image they wish to notate and add comments to them. When finished, users can tap the “Save” button on the top right of the screen, and they can share it over social media or with the provided link.

Instructional Ideas

  1. Teachers can have students visit a website related to a topic of study. Students will then have to load that website’s URL into Bounce. Next, teachers can require students to annotate key vocabulary words, new information, or points of interest on the website. For each annotation, students will have to write 1-3 sentences that explain the significance of the word, information, or point and how it relates to the topic of study.
  2. To practice students critiquing skills, teachers can have students load an image or the URL for an online document into Bounce. Next, students can use the annotation tool to point out the aspects of the image or text that enhances its content and areas where they think it can be improved. For each annotation, students can write 1-3 sentences to justify their opinion. Finally, students can share their work by posting its URL to a classroom website.
  3. Teachers can have students load a digital text’s (e.g., news article, short story, op-ed piece, historical document, etc.) URL into Bounce and require them to use the annotation tool to write a one-sentence summary of each paragraph and note important information shared in the paragraph. Next, teachers can lead a classroom conversation where the class analyzes the text and students use their annotations to contribute to the conversation. To facilitate the conversation, teachers can ask questions such as: (1) What was the purpose of that paragraph?, (2 What key information was gained in that paragraph?, and (3) Based on your annotation, what additional information would you like to learn from this text? When finished, students can email their teacher a link to their annotations or post that link to a classroom website.
  4. Teachers can have students load an advertisement’s URL into Bounce. Next, students can annotate the advertisement for its marketing persuasion/fallacy method. For each annotation, students will have to write a short justification that identifies the method used and how the advertisement uses it to persuade viewers to purchase their product.
  5. Teachers can have students load a current event article’s URL into Bounce and then annotate for the who, what, where, when, and why information. In addition, students can annotate any controversial statements a write a sentence stating whether they do or do not agree with the opinion in the statement and why. When they are finished, students can share their annotated text in small groups or by posting it to a class website. Their classmates can then either discuss or view the annotated text and share ideas about it.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

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PBS Kids’ Phonemic Awareness Skill Games http://appedreview.com/app/pbs-kids-phonemic-awareness-skill-games/ Thu, 06 Apr 2017 16:43:00 +0000 http://appedreview.com/app/?p=9378

Free! PBS Kids’ Phonemic Awareness Skill Games offers a variety of learning activities that target phonemic awareness. After loading the website, users are to select one of the five games. Each game focuses on an aspect of phonemic awareness, which includes letter sounds, letter isolation, and letter blends. After selecting a game, a brief introduction ...

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PBS Kids’ Phonemic Awareness Skill Games offers a variety of learning activities that target phonemic awareness. After loading the website, users are to select one of the five games. Each game focuses on an aspect of phonemic awareness, which includes letter sounds, letter isolation, and letter blends. After selecting a game, a brief introduction is provided that explains what users are to do to complete the game. The game then opens and users complete the different activities by clicking, dragging, or sorting objects. If users are correct in their action, the game indicates so and advances to the next activity. If users are incorrect, the game either briefly explains the mistake and then lets them try again or it just lets them try again. After completing a game, users have the opportunity to play it again, adjust the game’s setting, or they can click the back button in their browser to access the game menu.

Instructional Ideas

  1. Individually or in small groups, teachers can have students play a game in this website to reinforce a phonological awareness skill. As students work, teachers can make sweeps of the room and support them as needed.
  2. After playing the games on this website, teachers can have students come back together as a group. Next, teachers can have students share with the group the games they played, how much they enjoyed the games, and what they learned by playing the games. Teachers can use this discussion as an opportunity to assess student learning and consider how they can leverage the website for future use.
  3. Once students have had the opportunity to play the games on this website, teachers can transfer them to paper-and-pencil practice. When completing this practice, teachers will present students with flashcards, letters, and other materials needed, and teachers can instruct students to creates sounds, letter blends, and words using them. The goal of these activities is to use the website to first engage students in the content and then begin shifting them to more authentic activities.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

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CodeCombat http://appedreview.com/app/codecombat/ Wed, 05 Apr 2017 15:59:45 +0000 http://appedreview.com/app/?p=9367

Freemium! CodeCombat is a game-based approach to teaching coding. To begin, teacher users must register with the website and create a class. Once created, teachers can click the “View Class” option and invite student users by sending them the class code or providing them with a link. Student users will then need to register with ...

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CodeCombat is a game-based approach to teaching coding. To begin, teacher users must register with the website and create a class. Once created, teachers can click the “View Class” option and invite student users by sending them the class code or providing them with a link. Student users will then need to register with the website. Once they are registered, student users can begin playing the game and teacher users can monitor their progress from the “Class View” screen. To play the game, student users will select an avatar and type code to guide their avatar past threats, through courses, and around obstacles to collect gems and complete stages. To support student users, CodeCombat provides guidance in writing the code and it models how to do so as student users complete new tasks throughout the game. For teacher users, they can click the “Course Guides” option to learn about the different modules and skills student users will complete and learn as they progress through the game’s different stages. In addition, the “Resource Hub” and “FAQ” sections provide teacher users with support for utilizing this game effectively in the classroom.

Please Note: A limited amount of content is available for free on this site. Student licenses will need to be purchased to access all of the website’s content.

Instructional Ideas

  1. As an independent learning activity, teachers can have students play this game for a period of time (e.g., 15, 30, 45 minutes). Afterwards, teachers can have students write a summary of the different skills they learned and what they accomplished, which can be sent to their teacher for grading.
  2. After students learn a coding skill from playing this game, teachers can have them view a variety of websites with the purpose of identifying that piece of coding being embedded into the website and explaining its functionality. Students can analyze the complexity of the code, reverse engineer that code based on their observations, and make suggestions about how the code might be improved to enhance the website. Students can complete this activity in small groups and then each group can present the website and their findings to the class.
  3. To further ensure students have an understanding of the code, teachers can create a grid on the floor using tape and place obstacles on the grid. Next, teachers can print out handouts with arrows and computer coding commands on them. Students will then have to select a classmate to stand on the grid and then use the handouts as “code” to move their classmate through the grid without encountering an obstacle. The goal is to simulate the coding process in the game.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

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Hypothes.is http://appedreview.com/app/hypothes-is/ Tue, 04 Apr 2017 15:41:36 +0000 http://appedreview.com/app/?p=9358

Free! Hypothes.is is a web tool that allows users to annotate online text and webpages. After registering with the Hypothes.is and logging in, users next need to paste the address of the website they wish to annotate into the box. Hypothes.is then loads the website in its shell. To annotate the website, users must first ...

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Hypothes.is is a web tool that allows users to annotate online text and webpages. After registering with the Hypothes.is and logging in, users next need to paste the address of the website they wish to annotate into the box. Hypothes.is then loads the website in its shell. To annotate the website, users must first select text with their mouse, and then they can choose to highlight the text in color and/or annotate it. The “Highlight” option places a color overlay on the text, so it stands out when users view the website. The “Annotate” option allows users to add notes, images, stylized text, links, and tags in the margin next to the selected text. When finished, users can decide if they wish to make their notes public or keep them private, and they can send their annotations by clicking the “Share” button and choosing if they wish to send them via email, over social media, or with a direct link. Lastly, when other users view the annotated website that was sent to them, they can click the “Reply” button beneath the annotations to add their thoughts.

Instructional Ideas

  1. When researching a topic, students can locate websites and then use Hypothes.is to make notes about the information and how they could incorporate that information into their assignment. After annotating a website, students can get a link to their annotations via the share option and save that link to a document. As they continue to annotate websites and add links to their document, students will have several pieces of information available when they begin to complete their research project.
  2. Teachers can assign students an online text to read with specific prompts. As students read, they can highlight the textual evidence they found that corresponds to the prompts and use the annotation tool to write an explanation that connects the evidence to the prompt. When finished, students can share their responses with a classmate or their teacher.
  3. When critiquing a website, teachers can have students use this tool to annotate features they like in the website and features that they do not find appealing. Next, students can write a short explanation about the features explaining their thoughts about it. Students can then share their annotated webpages by posting a link to them in a classroom website. Their classmates can then view the annotated websites and reply to the comments, stating if they agree or disagree with the critique and why.
  4. Teachers can have students read an online text using this website. For each paragraph, teachers can have students use the annotate tool to write a “hashtag” of the paragraph’s meaning, theme, or overall message as a method to summarize the paragraph. That way, when finished, students will have a running record of their ideas throughout the entire text.
  5. This tool can be used to provide feedback to students in response to a website they designed or document they wrote. To begin, students will have to complete their website or document and share it in a public view. Next, students will have to post or send a link to their work in a class website or to a peer. The student’s peer can then load the website or document in Hypothes.is and annotate its strengths, shortcomings, and ideas for improvement. When finished, the peer can send a link of the annotations back to the student who created the website or document, and that student can view the annotations to guide the revision process.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

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Spanish Vocabulary and Phrases – App Lesson http://appedreview.com/app/spanish-vocabulary-phrases-app-lesson/ Mon, 03 Apr 2017 15:29:38 +0000 http://appedreview.com/app/?p=9354

Description: This app lesson will develop Spanish students’ vocabulary word and speaking skills. Instructional Objective: Students will watch instructional videos, create flashcards, practice speaking, and then submit audio recordings of themselves speaking Spanish words and phrases with their English translations. Step 1: Students will use the YouTube app to watch instructional videos on how to have a ...

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Description: This app lesson will develop Spanish students’ vocabulary word and speaking skills.

Instructional Objective: Students will watch instructional videos, create flashcards, practice speaking, and then submit audio recordings of themselves speaking Spanish words and phrases with their English translations.

Step 1: Students will use the YouTube app to watch instructional videos on how to have a conversation with someone in Spanish.

YouTube - Watch, Upload and Share Videos (Free+, App Store) →

Step 2: Students will make study flashcards with the Quizlet app. Students will practice Spanish words and phrases.

Quizlet: Study Flashcards, Languages, Vocab & More (Free+, App Store) →

Step 3: Students will use Extempore to submit and audio recording of the phrases and words they learned in Spanish along with their meaning in English.

Extempore (Free, App Store) →

Inspired by Hannah McKinney

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Nifty New Numbers – App Lesson http://appedreview.com/app/nifty-new-numbers-app-lesson/ Mon, 03 Apr 2017 14:13:02 +0000 http://appedreview.com/app/?p=9348

Description: This app lesson will develop kindergarten students’ math skills and increase their understanding of number sense and the relationship between numbers and quantity. Instructional Objective: Students will practice writing numbers 1-10 and demonstrate their understanding with a short video demonstrating quantities. Step 1: Students will practice tracing numbers 1-10 on the 123 Zoo: Writer FREE app. ...

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Description: This app lesson will develop kindergarten students’ math skills and increase their understanding of number sense and the relationship between numbers and quantity.

Instructional Objective: Students will practice writing numbers 1-10 and demonstrate their understanding with a short video demonstrating quantities.

Step 1: Students will practice tracing numbers 1-10 on the 123 Zoo: Writer FREE app.

123 Zoo: Writer FREE (Free, App Store) →

Step 2: Students will practice counting numbers 1-10 on the Todo Math app. Here they will have to count how many of each item is on the screen and then draw the number that matches the item quantity.

Todo Math (Free+, App Store) →

Step 3: Students will further develop their understanding of numbers by manipulating monsters shaped as numbers on the Endless Numbers app. Here they will have recognize the number and how it relates to the rest of the numbers in the 1-10 sequence through basic adding and by placing the numbers in their correct order.

Endless Numbers (Free+, App Store) →

Step 4: Students will demonstrate their understanding of numbers by creating a number movie on the Draw and Tell app. They will draw the number and then place the correct amount of stickers next to the number in order to match the quantity that number represents. They will then record themselves reciting the number and describing the stickers they used to represent the number. They will do this for each number 1-10 and at the end will compile them all into one number movie.

Draw and Tell HD - by Duck Duck Moose (Free, App Store) →

Inspired by Christina Lunetta

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