Inclusion Bridges

Inclusion Bridges is a game that is intended to symbolize the creation of bridges to build inclusive societies. To before playing the game, users can click the “Select Character” option to choose their avatar for the game. Next, they can tap the “Play” button to load the game. At this point, users can select a country by choosing its corresponding flag, and each country has unique inclusivity challenges, which are then presented along with potential solutions to those challenges. To complete the game, users are to tap their finger on the screen and hold it there to create…

Review Overview

A. Instruction - 4.3
B. Design - 7.8
C. Engagement - 7.4

6.5

Building Inclusive Societies a Bridge at a Time!

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Inclusion Bridges is a game that is intended to symbolize the creation of bridges to build inclusive societies. To before playing the game, users can click the “Select Character” option to choose their avatar for the game. Next, they can tap the “Play” button to load the game. At this point, users can select a country by choosing its corresponding flag, and each country has unique inclusivity challenges, which are then presented along with potential solutions to those challenges. To complete the game, users are to tap their finger on the screen and hold it there to create a bridge. As the bridge grows, users must release it so it connects the piece of land their avatar is standing on with the piece of land on the other side of the gap. If the bridge is too long or short, it will collapse. By creating enough bridges that connect the two land plots together, users will have helped create an inclusive society.

Instructional Ideas

  1. After selecting the scenario and playing the game, teachers can have students research the inclusivity challenges that appeared based on the flag they tapped when selecting the scenario. Specifically, students can research how those scenarios are impacting the people of the country and what they think can be done about it. When finished with their research, students can share their findings with classmates in small groups by stating the challenge and potential solutions to it.
  2. After playing the game, teachers can have students consider what it means to “build a bridge” to support inclusivity. Once students have an understanding of that metaphor, teachers can have students consider what actions they can do in their own lives to create these bridges in their communities.
  3. As a reward for completing a task earlier, teachers can allow students to play the game in this app.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

 
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