A. Instruction - 6.8
B. Design - 7
C. Engagement - 8
Inventioneers: An App for Simple Machines
Summary : Mouse Trap Meets the iPad
Inventioneers lets users explore physics and simple machines to solve and create puzzles. After launching the app, Inventioneers provides users with a brief tutorial and then they are able to explore the different puzzles in this app. Each puzzle requires users to move an object from one part of the screen to another area using simple machines and basic physics. As users complete the puzzles, Inventioneers awards them with up to three gold stars. If users want to design “inventions” on their own, they can choose the “Create” option from the main menu. They are then presented with a brief tutorial that explains how to build inventions in the “Create” option. Afterwards, users are free to create inventions and save them.
Please Note: Only a limited amount of content can be accessed for free. Users must make an in-app purchase to access all the app’s content.
- Teachers can allow students class time to complete the different puzzles included in this app. This time can be awarded for completing a task or during transition times in class, or while waiting for all students to complete an assignment.
- Teachers can have students create their own inventions using this app’s “Create” option. Next, students can be required to compose a piece of writing that explains how their machine works. Finally, students can present their machine to their classmates by connecting their iPad to a projector. After operating their machine for the class, students can read their explanation to their classmates.
- Teachers can create a friendly class competition to see who can be the first student to earn three gold stars on each puzzle for a specific level.
- After designing an invention in this app, teachers can have students to recreate the invention in real life, using non-digital materials such as action figures, springs, marbles, ramps, and more. Students can then compose a rationale that explains if and why their machine did or did not work.
|A2. 21st Century Skills
|A3. Conn. to Future Learning
|A4. Value of Errors
|A5. Feedback to Teacher
|A6. Level of Material
|A7. Cooperative Learning
|A8. Accom. of Individual Diff.
|B1. Ability to Save Progress
|B2. Platform Integration
|B3. Screen Design
|B4. Ease of Use
|B6. Goal Orientation
|B7. Information Presentation
|B8. Media Integration
|B9. Cultural Sensitivity
|C1. Learner Control