Ken Ken Classic
[ios_app id="485694706"] Ken Ken can be described as Sudoku with basic math operations—addition, subtraction, multiplication, and division. Ken Ken has the choice of grids, from the easiest 3 x 3, up to the hardest 9 x 9. Users fill in squares with numbers to reach a target number based on the math operation provided. As with Sudoku, numbers may not be repeated in a column or row. By using different combinations of the math operations, five different difficulty levels can be chosen. Instructional Ideas Students can use this app as a way to reinforce basic math skills (addition, subtraction, multiplication,…
A. Instruction  6.4
B. Design  8.4
C. Engagement  8.3
77
7.7
Summary : Improve your students’ math and logic skills while encouraging independent thinking, concentration, and perseverance!
[ios_app id=”485694706″]
Ken Ken can be described as Sudoku with basic math operations—addition, subtraction, multiplication, and division. Ken Ken has the choice of grids, from the easiest 3 x 3, up to the hardest 9 x 9. Users fill in squares with numbers to reach a target number based on the math operation provided. As with Sudoku, numbers may not be repeated in a column or row. By using different combinations of the math operations, five different difficulty levels can be chosen.
Instructional Ideas
 Students can use this app as a way to reinforce basic math skills (addition, subtraction, multiplication, and division).
 Students can use this app in an independent workstation to practice problemsolving strategies.
 Teachers can use this app to challenge advanced students into deeper levels of understanding by selecting harder levels for students to spur them forward.
A1. Rigor


A2. 21st Century Skills


A3. Conn. to Future Learning


A4. Value of Errors


A5. Feedback to Teacher


A6. Level of Material


A7. Cooperative Learning


A8. Accom. of Individual Diff.


B1. Ability to Save Progress


B2. Platform Integration


B3. Screen Design


B4. Ease of Use


B5. Navigation


B6. Goal Orientation


B7. Information Presentation


B8. Media Integration


B9. Cultural Sensitivity


C1. Learner Control


C2. Interactivity


C3. Pace


C4. Flexibility


C5. Interest


C6. Aesthetics


C7. Utility


Screenshots