Language Empires

[ios_app id="562910097"] Language Empires allows up to five users to visit ancient civilizations while developing language skills related to answering comprehension questions, making inferences and predictions, using figurative language and sequencing skills, and developing vocabulary.  Users receive rewards to show their progress and achievements as they move from level to level and from civilization to civilization. In order to challenge users, several civilizations allow for changes in the difficulty level. Progress can be monitored over time for each language area. Progress reports can be viewed within the app or synchronized to Therapy Report Center (a free app). A PDF progress…

Review Overview

A. Instruction - 5.1
B. Design - 7.2
C. Engagement - 9.1

7.1

Summary : Improve language skills while visiting ancient civilizations in this motivating and engaging game.

[ios_app id=”562910097″]

Language Empires allows up to five users to visit ancient civilizations while developing language skills related to answering comprehension questions, making inferences and predictions, using figurative language and sequencing skills, and developing vocabulary.  Users receive rewards to show their progress and achievements as they move from level to level and from civilization to civilization. In order to challenge users, several civilizations allow for changes in the difficulty level. Progress can be monitored over time for each language area. Progress reports can be viewed within the app or synchronized to Therapy Report Center (a free app). A PDF progress report and/or certificate of achievement can be printed or sent to email. Homework assignments are available within Language Empires to further develop users’ skills.

Instructional Ideas

  1. Although developed by speech and language pathologists to be used in speech therapy, Language Empires aligns with Common Core Standards and can be used by classroom teachers to address speaking and listening standards in the area of language arts.
  2. Following completion of a particular language area, students can participate in follow-up activities to ensure understanding and application of learned skills. For example, idioms are covered in the figurative-language empire. As a follow-up activity, students can choose an idiom to illustrate and use in creating a story.
  3. Students can work collaboratively to create their own game to represent vocabulary, idioms, and sequenced events covered within the app. They can create their own illustrations, game cards or game board, and rules of play. Following completion of this activity, students can explain and share their game with their classmates during a class “game event.”
  4. The predicting empire encourages students to deal with everyday life situations.  Following work within this empire, teachers can divide the class into groups and assign life problems. Students can discuss and work collaboratively to solve these problems and provide possible solutions by role playing.
  5. Although this app does not directly address the standards for History and Social Studies, students can work collaboratively to learn more about a particular civilization by researching and reporting on a chosen empire within the app.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

  • ‎Language Empires Screenshot
  • ‎Language Empires Screenshot
  • ‎Language Empires Screenshot
  • ‎Language Empires Screenshot
  • ‎Language Empires Screenshot
  • ‎Language Empires Screenshot
  • ‎Language Empires Screenshot
  • ‎Language Empires Screenshot
  • ‎Language Empires Screenshot