Lightbot One-Hour Coding

Lightbot One-Hour Coding teaches users basic computer-programming commands. Using a puzzle-like game, users input commands to move an avatar across a variety of surfaces to turn on lights. As users complete levels, the surfaces they have to navigate their avatar across increase in complexity, which requires users to first learn basic commands before learning loops. When users complete all the levels in this app, they earn a certificate. Please note: Additional levels are available by linking to http://studio.code.org/. Users can also learn key facts about the different coding languages' histories by visiting http://www.whoishostingthis.com/blog/2014/09/04/learn-to-code/. Instructional Ideas Teachers can attach their iPad…

Review Overview

A. Instruction - 7.8
B. Design - 8.9
C. Engagement - 8

8.2

Learn Basic of Computer Programming Easily

8
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Lightbot One-Hour Coding teaches users basic computer-programming commands. Using a puzzle-like game, users input commands to move an avatar across a variety of surfaces to turn on lights. As users complete levels, the surfaces they have to navigate their avatar across increase in complexity, which requires users to first learn basic commands before learning loops. When users complete all the levels in this app, they earn a certificate.

Please note: Additional levels are available by linking to http://studio.code.org/. Users can also learn key facts about the different coding languages’ histories by visiting http://www.whoishostingthis.com/blog/2014/09/04/learn-to-code/.

Instructional Ideas

  1. Teachers can attach their iPad to a projector and show students how to navigate a surface using the least amount of commands. Next, they can challenge students to figure out how to navigate the same surface using the most amount of commands or a specific amount of commands. For example, if the teacher can navigate the surface in five commands, the teacher can require students solve it using seven or nine commands.
  2. Once students understand the basic structure of the commands, teachers can have groups of students demonstrate a specific command sequence in real life. To do so, one student can act as the avatar and the other students can design a course for the student to navigate.
  3. Between class activities, teachers can have students develop their coding skills by using this app independently. Teachers can create a class competition in which the first student who completes all the levels wins a prize.
  4. Teachers can have students compare this app to Code Academy, Cargo-Bot, Daisy the Dino, and Hopscotch. Next, teachers can have students decide which app is most effective. Finally, teachers can have students explain their choice in writing or by creating a presentation using an app such as Prezi, Haiku Deck, or SlideIdea.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

  • Lightbot : Code Hour Screenshot
  • Lightbot : Code Hour Screenshot
  • Lightbot : Code Hour Screenshot
  • Lightbot : Code Hour Screenshot
  • Lightbot : Code Hour Screenshot
  • Lightbot : Code Hour Screenshot
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