Poptropica

Free! Poptropica is a game-based, choose-your-own-adventure, narrative experience for users. To begin, users must create an avatar by entering in their gender and age. The Poptropica then creates an avatar for users, and the adventure begins! As it starts, Poptropica provides instructions for users that explains how they are to move their avatar. In the narrative, the user’s avatar meets other characters, and users must make decisions about how they wish to proceed. As users progress in the game, their avatar will have different experiences, and users are able to move between the adventure, the home screen, the store, and…

Review Overview

A. Instruction - 5.7
B. Design - 8
C. Engagement - 7.7

7.1

A Game-Based Experience for Middle Schoolers

7
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Poptropica is a game-based, choose-your-own-adventure, narrative experience for users. To begin, users must create an avatar by entering in their gender and age. The Poptropica then creates an avatar for users, and the adventure begins! As it starts, Poptropica provides instructions for users that explains how they are to move their avatar. In the narrative, the user’s avatar meets other characters, and users must make decisions about how they wish to proceed. As users progress in the game, their avatar will have different experiences, and users are able to move between the adventure, the home screen, the store, and other parts of the website by clicking the “Menu” button in the top right of the screen. In addition, as users advance in the game, they can earn credits, which they can spend at the store.

Please Note: There are multiple levels within this game, and users may have unique experiences as they play the game and advance levels!

Instructional Ideas

  1. After students have had time to play this game, teachers can have students write letters to the other characters in this website from their avatar’s perspective. Students can write about the adventure their avatar completed, what they want to do next in the game, or invite the other character out for a new adventure. Students can post their completed letter to a classroom website for sharing.
  2. After playing the game, teachers can conduct a mini-lesson about writing dialogue between characters. Teachers can talk about the use of quotation marks, language, and punctuation. To conclude the mini-lesson, teachers can have students work in pairs and write dialogue to one another as a double-side journal entry.
  3. As a reward for completing an assignment, good behavior, or outstanding work, teachers can allow students time to play this game in class. After students have had time to play the game, teachers can have them write a brief summary of what they accomplished.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

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