Risk Ranch

[asa_item id="891381157"] Risk Ranch teaches users about the challenges related to raising steer for market. Using a game format, users are first provided access to a tutorial for the game. Next, they are assigned a steer, which they get to name, accessorize, and colorize. They are then given coins to spend on their farm, feed, and medicine. After spending their money, Risk Ranch tells them the amount that their steer is worth. They are then presented with a “Blinko”-type game, in which they navigate a chip through a pegged course by tilting their iPad. As their chip moves through the course,…

Review Overview

A. Instruction - 4.6
B. Design - 7.1
C. Engagement - 6

5.9

Risk Ranch: An App for Livestock

Summary : Don’t have a cow, raise one!

[asa_item id=”891381157″]

Risk Ranch teaches users about the challenges related to raising steer for market. Using a game format, users are first provided access to a tutorial for the game. Next, they are assigned a steer, which they get to name, accessorize, and colorize. They are then given coins to spend on their farm, feed, and medicine. After spending their money, Risk Ranch tells them the amount that their steer is worth. They are then presented with a “Blinko”-type game, in which they navigate a chip through a pegged course by tilting their iPad. As their chip moves through the course, users are to avoid hitting pegs that can cause their steer to become sick, increase their costs, or damage their farm. However, they can navigate their chip into coins, which they can spend on feed, their farm, or medicine. Users must spend their money and then play the Blinko game four times before they can sell their steer at market. After they raise and sell their steer, their steer is saved as a picture in their herd, and their steer’s pictures can be seen on the main page.

Instructional Ideas

  1. Teachers can use this app as an introduction to cattle ranching. After playing the game, teachers can have students research a factor that impacted their chip as it fell (e.g., the influence of rising gas prices on raising steer, or how medical expenses impact the expenses). Next, they can report their findings to the class, and students can use an app such as Haiku Deck, Explain Everything, SlideIdea, or Prezi to share their findings.
  2. After playing the game and raising a steer, teachers can have students complete a 3-2-1 organizer, in which they write down three things that impacted their raising of the steer, two reasons for purchasing the goods that they did with their coins, and one question they still have about raising a steer. Lastly, teachers can have students swap organizers and attempt to answer their classmates’ questions.
  3. Teachers can require students to compose a paragraph explaining if they did or did not enjoy playing the game and why. These paragraphs can be composed using an app such as CloudOn, WPS Office, or Swift Keys, and then posted to a class website.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

  • ‎Risk Ranch Screenshot
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Screenshots

  • ‎Risk Ranch Screenshot
  • ‎Risk Ranch Screenshot
  • ‎Risk Ranch Screenshot
  • ‎Risk Ranch Screenshot
  • ‎Risk Ranch Screenshot
  • ‎Risk Ranch Screenshot
  • ‎Risk Ranch Screenshot
  • ‎Risk Ranch Screenshot
  • ‎Risk Ranch Screenshot
  • ‎Risk Ranch Screenshot