Say Word

Say Word teaches users different words’ meanings by placing the words in sentences. Say Word contains 76 levels, and each level consists of sentences with a blank and a word bank. Users are to drag a word from the bank to correctly complete the sentence, and the words in the bank include homophones, homonyms, and other similar word types. As users complete the sentences correctly, Say Word gives them praise. If users are incorrect, they have the opportunity to try again. After users complete each level, they are awarded one, two, or three stars, depending on their performance.…

Review Overview

A. Instruction - 6.5
B. Design - 8.8
C. Engagement - 6.3

7.2

A Fun Way to Learn Tricky Words!

7

Say Word teaches users different words’ meanings by placing the words in sentences. Say Word contains 76 levels, and each level consists of sentences with a blank and a word bank. Users are to drag a word from the bank to correctly complete the sentence, and the words in the bank include homophones, homonyms, and other similar word types. As users complete the sentences correctly, Say Word gives them praise. If users are incorrect, they have the opportunity to try again. After users complete each level, they are awarded one, two, or three stars, depending on their performance. Plus, users must complete a level before they are able to unlock the next one.

Instructional Ideas

  1. As an independent exercise, teachers can require students to complete all the levels in this app as homework over a period of time, and students must earn three stars on each level. Once they have finished, students can show their teacher the app’s main screen for credit.
  2. After completing a level, students can write down three words from it. Next, teachers can have students create a Frayer Word Box for each of the words, use the words in a journal entry, or use each of the words contextually when writing a sentence. These activities will help reinforce the words’ meanings.
  3. As a bell-ringer activity, teachers can have each student complete one level on this app as practice. Next, teachers can have each student share a word he or she used while completing the level with a shoulder partner. When they share, students will have to state the word, its meaning, and why it completed the sentence correctly.
  4. After becoming familiar with this app’s content, teachers can have students create a word bank of homophones and homonyms and then sentences with corresponding blanks in them. Students can write this information using the UX Documents, WPS Office, or Office Offline apps and send their work to their teacher for grading. Teachers can also post their exercises to a class website for other students to complete.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

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