Sheppard Software

Free! Sheppard Software offers a variety of game-based learning activities. After loading the website, users are shown games by topic and they can scroll down to view games recommended by grade level. When users find a topic of interest, they can click it to access several games related to the topic, and the website then loads the different games. At this point, users can begin playing a game or accessing material related to the topic by clicking it. As they progress through the game, users are provided feedback about their performance, and the type of feedback received varies by game.…

Review Overview

A. Instruction - 6.8
B. Design - 6.5
C. Engagement - 8

7.1

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Sheppard Software offers a variety of game-based learning activities. After loading the website, users are shown games by topic and they can scroll down to view games recommended by grade level. When users find a topic of interest, they can click it to access several games related to the topic, and the website then loads the different games. At this point, users can begin playing a game or accessing material related to the topic by clicking it. As they progress through the game, users are provided feedback about their performance, and the type of feedback received varies by game.

Instructional Ideas

  1. To reinforce their learning, teachers can have students play a game after a mini-lesson about a topic. As students play the game, teachers can make sweeps of the room to monitor their progress.
  2. After playing a game, teachers can facilitate a class conversation by asking students: (1) What did you like about the game?, (2) What skills did you use or knowledge did you have to know when playing the game?, and (3) If you were going to make one change to the game, what would it be? As students answer, teachers can ask them to provide examples to help clarify their responses.
  3. To review content before an assessment, teachers can have students play a game that relates to the topic. Students can complete this review in class, as a homework assignment, or during transitions between learning activities.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

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