Sports Rules – For PE Teachers & Coaches

[asa_item id="466697769"] Sports Rules includes basic rules for 18 different sports that may be played in any age Physical Education classroom. Sports Rules includes rules and information for traditional sports, such as baseball, basketball, and football. It also includes rules and information for non-traditional sports, such as korfball, netball, and speedball. Using Sports Rules, educators can quickly scan over the rules and information for the sport, which allows them to give students a fundamental understanding of how to play the sport. In the information provided about each sport, Sports Rules displays diagrams of the fields and courts of the playing…

Review Overview

A. Instruction - 6
B. Design - 8
C. Engagement - 4.6

6.2

Sports Rules: A Best App for PE Teachers

Summary : Learn the Rules, Play the Sport!

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Sports Rules includes basic rules for 18 different sports that may be played in any age Physical Education classroom. Sports Rules includes rules and information for traditional sports, such as baseball, basketball, and football. It also includes rules and information for non-traditional sports, such as korfball, netball, and speedball. Using Sports Rules, educators can quickly scan over the rules and information for the sport, which allows them to give students a fundamental understanding of how to play the sport. In the information provided about each sport, Sports Rules displays diagrams of the fields and courts of the playing area needed. Sports Rules also provides background information about the history of the sports. Lastly, users are able to post questions, discussions, or suggestions using Sports Rules’ discussion and contact features.

Instructional Ideas

  1. Teachers and/or students can use Sports Rules to quickly understand the rules of traditional and nontraditional sports. By reviewing this information, it will expand their understanding of how to play the different sports.
  2. Teachers can use Sports Rules to instruct students to review the rules and diagrams of a sport, and then play the sport by following the specified rules. Following, the teacher can lead a class discussion as to modifications of the rules or the court that could be made to enhance the sport. Students can then play the sport with the new rules in place. Finally, the class can vote to adopt or not adopt the new rules.
  3. After reviewing the information in the Sports Rules app and playing the different sports, teachers can instruct students to create their own sports. Then, modeling the information provided in the app, students can write the rules and draw diagrams for field/court play of their sport.
  4. Teachers can assign students a research project about a sport and students can use Sports Rules as a resource for the assignment.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

  • ‎Quizlet: AI-powered Flashcards Screenshot
  • ‎Quizlet: AI-powered Flashcards Screenshot
  • ‎Quizlet: AI-powered Flashcards Screenshot
  • ‎Quizlet: AI-powered Flashcards Screenshot
  • ‎Quizlet: AI-powered Flashcards Screenshot
  • ‎Quizlet: AI-powered Flashcards Screenshot
  • ‎Quizlet: AI-powered Flashcards Screenshot
  • ‎Quizlet: AI-powered Flashcards Screenshot
  • ‎Quizlet: AI-powered Flashcards Screenshot
  • ‎Quizlet: AI-powered Flashcards Screenshot
  • ‎Quizlet: AI-powered Flashcards Screenshot
  • ‎Quizlet: AI-powered Flashcards Screenshot