A. Instruction - 6.3
B. Design - 9.1
C. Engagement - 5.3
Summary : Interested in science? If so, this app is for you!
VideoScience contains dozens of short videos about different experiments that explain scientific concepts, theories, or phenomena. Each video includes a brief description of the content for users to review prior to watching the video. The descriptions vary, and can include different information such as materials needed for an experiment, the purpose of the experiment, or a summary of the science behind the experiment. Lastly, users are able to share videos over email or Facebook, submit questions to scientists in the videos via email, and download videos, if desired.
- Prior to conducting an experiment, teachers can instruct students to review a video of a similar experiment in the VideoScience app. After the experiment has been conducted, students can compare and contrast their experiment with that from the video. Example prompts for this activity include:
-What common element did the two experiments share?
-What caused the experiments to be different?
-Which experiment provided the most “useful” data?
- Students can view an experiment in the VideoScience app, and then research the scientific concepts, principles, theories, or phenomena behind the experiment. Next, students can present that information to their classmates orally or by creating a multimedia presentation using another app, such as Explain Everything, 30Hands, or another pedagogical-based app. Finally, presentations could be posted to a class website.
- Teachers can use VideoScience to show the class a video of a science experiment. Next, students can be instructed to research and explain how the scientific principle, theory, concept, or phenomenon depicted in the experiment relates to their lives or another scientific topic previously studied.
|A2. 21st Century Skills
|A3. Conn. to Future Learning
|A4. Value of Errors
|A5. Feedback to Teacher
|A6. Level of Material
|A7. Cooperative Learning
|A8. Accom. of Individual Diff.
|B1. Ability to Save Progress
|B2. Platform Integration
|B3. Screen Design
|B4. Ease of Use
|B6. Goal Orientation
|B7. Information Presentation
|B8. Media Integration
|B9. Cultural Sensitivity
|C1. Learner Control