3D Virtual Art Gallery
[asa_item id="425123255"] 3D Art Gallery provides users with an engaging, virtual experience in an art gallery. With the two buttons on the screen, users can tap and hold them to move their avatar through the art gallery. When users come across a painting of interest, they can tap it. The app will then load the painting and information about it on the screen. Users can then read the information and tap the “Website” button to access additional information. By tapping the “Website” button, it takes users to the Museum of Modern Art page, where users can access additional information about…
A. Instruction - 5.7
B. Design - 7.3
C. Engagement - 8
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3D Art Gallery: An App for Art
Summary : Stroll through a Virtual Art Gallery
[asa_item id=”425123255″]
3D Art Gallery provides users with an engaging, virtual experience in an art gallery. With the two buttons on the screen, users can tap and hold them to move their avatar through the art gallery. When users come across a painting of interest, they can tap it. The app will then load the painting and information about it on the screen. Users can then read the information and tap the “Website” button to access additional information. By tapping the “Website” button, it takes users to the Museum of Modern Art page, where users can access additional information about the painting, museum, and other works of art.
Instructional Ideas
- Teachers can have students explore the virtual museum and choose their favorite three paintings. For each painting, teachers can have students write a summary of why they like/chose the painting, the artist who created it, and the year it was created. Students can write this information using an Office app.
- After students find a painting of interest, they can research the painting and record five facts they learned about it. Students can post these five facts to a class website, and teachers can call on students to share their ideas about the painting.
- Teachers can have students attempt to recreate a painting found in this app using another Artwork Production app, such as Brushes 3 or Tayasui Sketchers. When finished, students can share their work by posting it to a class website. They can also write what they found to be easy and challenging when creating the artwork.
A1. Rigor
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A2. 21st Century Skills
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A3. Conn. to Future Learning
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A4. Value of Errors
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A5. Feedback to Teacher
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A6. Level of Material
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A7. Cooperative Learning
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A8. Accom. of Individual Diff.
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B1. Ability to Save Progress
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B2. Platform Integration
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B3. Screen Design
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B4. Ease of Use
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B5. Navigation
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B6. Goal Orientation
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B7. Information Presentation
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B8. Media Integration
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B9. Cultural Sensitivity
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C1. Learner Control
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C2. Interactivity
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C3. Pace
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C4. Flexibility
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C5. Interest
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C6. Aesthetics
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C7. Utility
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Screenshots