Animals 360

Animals 360 contains images of animals. From the app’s main menu, users can select the Photo, Tour, Quiz, or Puzzle option. The “Photo” option shows users an image of an animal. Users can read the animal’s name and tap the “horn” button to hear the noise the animal makes. Users can swipe sideways to view different animals, tap the “+” button to access a magnified image of the animal, or tap the “lined” button to view the index of animals. The “Tour” option shows groups of animals in a natural setting, and users can tap an animal to…

Review Overview

A. Instruction - 4.9
B. Design - 6.5
C. Engagement - 6.3

5.9

The Animals are Waiting for You!

6

Animals 360 contains images of animals. From the app’s main menu, users can select the Photo, Tour, Quiz, or Puzzle option. The “Photo” option shows users an image of an animal. Users can read the animal’s name and tap the “horn” button to hear the noise the animal makes. Users can swipe sideways to view different animals, tap the “+” button to access a magnified image of the animal, or tap the “lined” button to view the index of animals. The “Tour” option shows groups of animals in a natural setting, and users can tap an animal to hear the sound it makes. The “Quiz” button presents users with four images of animals and an animal’s name. Users are to tap the picture of the animal that is named. Finally, the “Puzzle” option presents users with a jigsaw puzzle of an animal that they are to complete.

Instructional Ideas

  1. Teachers can assign students an animal that is included in this app to research. Students can first view images of the animal and hear the sounds it makes in this app. Next, students can search the Internet for videos and information about the animal. Students can then compose a report or create a presentation about the animal that includes information such as: (1) where the animal’s natural habitat is, (2) the types of food it eats, (3) its natural predators, and (4) its current population, among others. Students can write their report using the UX Documents, Office Offline, or Hanx Writer apps. Students can create a presentation using the FlowVella, Prezi, or PowerPoint apps.
  2. Teachers can assign students an animal to view and hear using this app. Next, teachers can have students play a game of charades in which they have to act out their animal.
  3. After viewing the “Tour” option in this app, teachers can assign each student an animal and, together, the students can make a collage. As a requirement, each student must include his or her animal and two pieces of scenery. Once finished, teachers can hang the collage in their classroom.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

  • Animals 360 Screenshot
  • Animals 360 Screenshot
  • Animals 360 Screenshot
  • Animals 360 Screenshot
  • Animals 360 Screenshot
  • Animals 360 Screenshot
  • Animals 360 Screenshot
  • Animals 360 Screenshot
  • Animals 360 Screenshot
  • Animals 360 Screenshot