Bill Nye the Science Guy

[ios_app id="652548755"] Bill Nye the Science Guy is an exploratory app that allows users to investigate Bill Nye’s desk. On his desk are different objects that users can explore to learn about space travel, archeology, and simple experiments, among other topics. When users tap an object, they are presented with a text, game, video, or activity related to the object and its corresponding topic. As users engage the topic, voice-overs from Bill Nye are included, providing users with an interactive feel to learning. Instructional Ideas Teachers can select an experiment from “The Book of Do-It-Yourself Experiments” located on Bill Nye’s…

Review Overview

A. Instruction - 6.2
B. Design - 5.8
C. Engagement - 6.9

6.3

Summary : Bill Nye the Science Guy in App Form!

[ios_app id=”652548755″]

Bill Nye the Science Guy is an exploratory app that allows users to investigate Bill Nye’s desk. On his desk are different objects that users can explore to learn about space travel, archeology, and simple experiments, among other topics. When users tap an object, they are presented with a text, game, video, or activity related to the object and its corresponding topic. As users engage the topic, voice-overs from Bill Nye are included, providing users with an interactive feel to learning.

Instructional Ideas

  1. Teachers can select an experiment from “The Book of Do-It-Yourself Experiments” located on Bill Nye’s desk and create a lab about the chosen experiment for students to conduct in class. Following, teachers can instruct students to compose a lab report that states what they did during the experiment and what they learned.
  2. Students can select the television from Bill Nye’s desk and watch a video. Next, teachers can instruct students to respond to the report by summarizing its key points in writing or by creating a presentation using another app, such as Haiku Deck, CloudOn, or Prezi.
  3. Students can engage the “Whorl of Illusion” adventure from Bill Nye’s desk. As students engage the adventure, they will encounter different optical illusions. After students experience the different illusions, teachers can instruct students to conduct independent research to explain them. Students can then present illusions to the class, and explain why and how human brains process optical illusions.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

  • Bill Nye The Science Guy Screenshot
  • Bill Nye The Science Guy Screenshot
  • Bill Nye The Science Guy Screenshot
  • Bill Nye The Science Guy Screenshot
  • Bill Nye The Science Guy Screenshot
  • Bill Nye The Science Guy Screenshot
  • Bill Nye The Science Guy Screenshot
  • Bill Nye The Science Guy Screenshot
  • Bill Nye The Science Guy Screenshot
  • Bill Nye The Science Guy Screenshot