Bitsboard—Education, Games, and Flashcards for Learning Reading, Spelling, and more

Bitsboard assists users in learning vocabulary words, locations, and simple sentences. After registering with the app, users can select the type of content that they wish to learn by tapping it. Bitsboard then shows users more than a dozen exercises that they can select. Examples of exercises include Flashcards, Explore, Photo Touch, True or False, Bingo, Memory Cards, Word Search, and more! Depending on the exercise selected, users may be presented content orally or visually, and users may respond by tapping an image, selecting a word to complete a sentence, or matching cards. After users complete an exercise, Bitsboard…

Review Overview

A. Instruction - 7.3
B. Design - 7.8
C. Engagement - 8.3

7.8

Bitsboard: An Interactive App for Early Learners

Summary : Tons of Activities for Early Literacy Learning


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Bitsboard assists users in learning vocabulary words, locations, and simple sentences. After registering with the app, users can select the type of content that they wish to learn by tapping it. Bitsboard then shows users more than a dozen exercises that they can select. Examples of exercises include Flashcards, Explore, Photo Touch, True or False, Bingo, Memory Cards, Word Search, and more! Depending on the exercise selected, users may be presented content orally or visually, and users may respond by tapping an image, selecting a word to complete a sentence, or matching cards. After users complete an exercise, Bitsboard provides a performance report that can be shared via email. Lastly, there is an option that allows users to create their own activities

Please note: Only a limited amount of content can be accessed for free. Users will need to make an in-app purchase to access more of the app’s content.

Instructional Ideas

  1. Teachers can assign students one activity from this app to complete for homework.
  2. Teachers can connect their iPad to a projector and model how to complete an activity for students. Next, teachers can place students in small groups and have them complete an activity together. As students finish, they can call the teacher over so he or she can view their results.
  3. After completing an activity, teachers can have students summarize their experience by asking: (1) What did you learn from the activity? (2) What was the most challenging part? (3) What was the easiest part? (4) How do you think you will use this knowledge in your future learning? Students can respond either orally or in writing.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

The app was not found in the store. 🙁