Daisy the Dinosaur
[asa_item id="490514278"] Daisy the Dinosaur teaches novice users the foundations of computer programming through basic drag-and-drop commands. Users intuitively learn the core computer programming concepts of sequencing and looping by animating Daisy the Dinosaur to walk, spin, grow, shrink, and jump. Users are able to choose between free-play mode and challenge mode. When playing in challenge mode, users must meet a goal for the actions Daisy needs to complete in order to move on to the next level. Instructional Ideas Teachers can use Daisy the Dinosaur as the hook to demonstrate how basic programming works for a lesson to younger…
A. Instruction - 6.2
B. Design - 8.5
C. Engagement - 7.1
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7.3
Summary : Dance, Daisy, Dance! Programming animation for kids!
[asa_item id=”490514278″]
Daisy the Dinosaur teaches novice users the foundations of computer programming through basic drag-and-drop commands. Users intuitively learn the core computer programming concepts of sequencing and looping by animating Daisy the Dinosaur to walk, spin, grow, shrink, and jump. Users are able to choose between free-play mode and challenge mode. When playing in challenge mode, users must meet a goal for the actions Daisy needs to complete in order to move on to the next level.
Instructional Ideas
- Teachers can use Daisy the Dinosaur as the hook to demonstrate how basic programming works for a lesson to younger students about the Internet or computers.
- Teachers can introduce programming to young students starting with Daisy the Dinosaur. Once students understand basic programming, teachers can have them engage more challenging computer programming apps such as Cargo-Bot, Kodable, and Codecademy to further develop their programming skills.
- Teachers can place students in pairs and have each student write a short story about a dance Daisy performed at the Dinosaur Talent Show using the app commands of move, spin, roll, shrink, grow, etc. Following, teachers can instruct students to exchange stories and use Daisy the Dinosaur to animate their partner’s story.
A1. Rigor
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A2. 21st Century Skills
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A3. Conn. to Future Learning
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A4. Value of Errors
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A5. Feedback to Teacher
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A6. Level of Material
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A7. Cooperative Learning
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A8. Accom. of Individual Diff.
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B1. Ability to Save Progress
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B2. Platform Integration
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B3. Screen Design
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B4. Ease of Use
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B5. Navigation
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B6. Goal Orientation
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B7. Information Presentation
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B8. Media Integration
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B9. Cultural Sensitivity
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C1. Learner Control
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C2. Interactivity
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C3. Pace
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C4. Flexibility
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C5. Interest
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C6. Aesthetics
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C7. Utility
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