Draw – Formally known as iDraw!
[asa_item id="395090690"] Draw is a paintbrush app that lets users create their own unique image. After launching the app, users are presented a workspace with tools they can use to add lines, shapes, and images. To draw a line, users must tap the brush they wish to use on the bottom of the screen, and each brush draws in a different color. Users can change the line’s thickness by tapping the icon on the right of the brushes. To add shapes, users must tap the “Shape” button on the top of the screen. They can also insert images by tapping…
A. Instruction - 6.3
B. Design - 8.8
C. Engagement - 9.3
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8.1
Draw: An App for Art
Summary : Don’t Say, Draw It!
[asa_item id=”395090690″]
Draw is a paintbrush app that lets users create their own unique image. After launching the app, users are presented a workspace with tools they can use to add lines, shapes, and images. To draw a line, users must tap the brush they wish to use on the bottom of the screen, and each brush draws in a different color. Users can change the line’s thickness by tapping the icon on the right of the brushes. To add shapes, users must tap the “Shape” button on the top of the screen. They can also insert images by tapping the “Picture” icon on the top of the screen and choosing if they wish to take a picture, import a picture from their camera roll, or clear images. When users are finished creating their drawing, they can tap the “Paperclip” icon to share it via email or save it to their camera roll.
Instructional Ideas
- After teaching a text, teachers can have students draw a picture using this app that represents the text or a specific aspect of it.
- Teachers can have students use this app to create visual aids of all kinds. Students can save their visual aid to their camera roll, so they can import it to another app as part of a presentation.
- After studying an artist or a time period, teachers can have students draw an image using this app that alludes to the artist or time period.
- Students can use this app to draw a picture of a vocabulary word that expresses its meaning.
A1. Rigor
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A2. 21st Century Skills
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A3. Conn. to Future Learning
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A4. Value of Errors
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A5. Feedback to Teacher
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A6. Level of Material
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A7. Cooperative Learning
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A8. Accom. of Individual Diff.
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B1. Ability to Save Progress
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B2. Platform Integration
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B3. Screen Design
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B4. Ease of Use
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B5. Navigation
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B6. Goal Orientation
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B7. Information Presentation
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B8. Media Integration
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B9. Cultural Sensitivity
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C1. Learner Control
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C2. Interactivity
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C3. Pace
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C4. Flexibility
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C5. Interest
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C6. Aesthetics
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C7. Utility
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Screenshots