Draw – Formally known as iDraw!

Draw is a paintbrush app that lets users create their own unique image. After launching the app, users are presented a workspace with tools they can use to add lines, shapes, and images. To draw a line, users must tap the brush they wish to use on the bottom of the screen, and each brush draws in a different color. Users can change the line’s thickness by tapping the icon on the right of the brushes. To add shapes, users must tap the “Shape” button on the top of the screen. They can also insert images by tapping…

Review Overview

A. Instruction - 6.3
B. Design - 8.8
C. Engagement - 9.3

8.1

Don’t Say, Draw It!

8

Draw is a paintbrush app that lets users create their own unique image. After launching the app, users are presented a workspace with tools they can use to add lines, shapes, and images. To draw a line, users must tap the brush they wish to use on the bottom of the screen, and each brush draws in a different color. Users can change the line’s thickness by tapping the icon on the right of the brushes. To add shapes, users must tap the “Shape” button on the top of the screen. They can also insert images by tapping the “Picture” icon on the top of the screen and choosing if they wish to take a picture, import a picture from their camera roll, or clear images. When users are finished creating their drawing, they can tap the “Paperclip” icon to share it via email or save it to their camera roll.

Instructional Ideas

  1. After teaching a text, teachers can have students draw a picture using this app that represents the text or a specific aspect of it.
  2. Teachers can have students use this app to create visual aids of all kinds. Students can save their visual aid to their camera roll, so they can import it to another app as part of a presentation.
  3. After studying an artist or a time period, teachers can have students draw an image using this app that alludes to the artist or time period.
  4. Students can use this app to draw a picture of a vocabulary word that expresses its meaning.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

  • Draw - Formally know as iDraw! Screenshot
  • Draw - Formally know as iDraw! Screenshot