# Draw a Graph!

## Review Overview

### 7.4

#### Draw a Graph!: A Need App for Geometry

Summary : An Easy-To-Use Graph Paper App

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Draw a Graph! provides users with a digital piece of graph paper. After launching it, the app provides users with a brief tutorial, which can be skipped. Then, from its home screen, users can tap the “+” button to begin a new graph. From the graph paper view, the menu in the top left of the screen allows users to access tools to add lines, squiggles, shapes, and text to their graph. When users select a tool, they must drag their finger over the graph paper where they want to place the object they selected. Afterward, users can tap the object once to access a menu that allows them to edit, duplicate, delete, or move the object. Users must tap the object that they are manipulating twice to return to the main screen. After users have completed adding objects to their graph paper, they can tap the “up arrow” in the bottom right of the screen to save their work to their camera roll or share it over social media. Or, they can save it in the app by tapping the “<” button in the top left and returning to the home screen. Users can rename any graph they created in the home screen by tapping the “edit” button.

### Instructional Ideas

1. Teachers can instruct students to outline quadrants on their graph paper and then plot specific points to it. Next, teachers can have students draw lines to connect the points. Students can then save their work to their camera roll and email it to their teacher for grading.
2. When studying geometric shapes, teachers can connect their iPad to a projector and draw a shape using this app. Next, teachers can label the shape by adding text to their graph. As teachers demonstrate these shapes, students can take notes by duplicating the shapes and labels being projected. Students can then save their work to their camera roll for later study.
3. Students can write an equation and solve it using the text feature in this app. Next, students can plot/graph the point, shape, or line they found when solving the equation.
 A1. Rigor A2. 21st Century Skills A3. Conn. to Future Learning A4. Value of Errors A5. Feedback to Teacher A6. Level of Material A7. Cooperative Learning A8. Accom. of Individual Diff.
 B1. Ability to Save Progress B2. Platform Integration B3. Screen Design B4. Ease of Use B5. Navigation B6. Goal Orientation B7. Information Presentation B8. Media Integration B9. Cultural Sensitivity
 C1. Learner Control C2. Interactivity C3. Pace C4. Flexibility C5. Interest C6. Aesthetics C7. Utility