Review Overview
A. Instruction - 5
B. Design - 8.2
C. Engagement - 5.3
6.2
How To Draw: A Art for Middle Grades
Summary : An Easy-To-Use Guide for Drawing Objects
How To Draw shows how common objects (e.g., a boy, girl, dog, fish, and tortoise, among others) can be drawn by following 10 steps. To engage How To Draw, users must first select the object they wish to draw from the menu on the left of the screen. Next, users can scroll through the different steps by using the arrows on the top of the screen. Before drawing an object, users can scroll through the different steps to preview them.
Please note: Users do not draw in this app; rather, this app only shows them the steps needed to draw an object with paper and pencil.
Instructional Ideas
- Students can choose an object they wish to draw from the menu provided by this app. Next, they can practice drawing that object by following the steps.
- Once students are familiar with this app, they can practice drawing an object not included in this app, such as a boat, tree, or building. Once they are proficient in drawing that object, they can break the process used to draw that object into 10 steps. Finally, they can create a PPT in which they demonstrate how to draw that object, and they can show one step per PPT slide. To share with classmates, these PPTs can then be posted to a class website. If teachers assign this project annually, they can create a large library of these projects.
- Instead of drawing an object, students can practice their writing skills with this app. To do so, students can be given a storyboard template with 10 blanks on it. In each of the template’s blanks, students can describe a step in writing.
- Working with a partner, pairs of students can use this app to build their speaking and listening skills. To do so, one student will have the tablet on his or her lap, view the step, and explain the step to his or her partner. The partner will then illustrate each step to produce a picture. The crucial element is that the student drawing the picture cannot look at the tablet. Lastly, teachers can organize a class competition in which they display the finished pictures produced from this activity around the room and students can vote for the best one.
A1. Rigor | |
A2. 21st Century Skills | |
A3. Conn. to Future Learning | |
A4. Value of Errors | |
A5. Feedback to Teacher | |
A6. Level of Material | |
A7. Cooperative Learning | |
A8. Accom. of Individual Diff. |
B1. Ability to Save Progress | |
B2. Platform Integration | |
B3. Screen Design | |
B4. Ease of Use | |
B5. Navigation | |
B6. Goal Orientation | |
B7. Information Presentation | |
B8. Media Integration | |
B9. Cultural Sensitivity |
C1. Learner Control | |
C2. Interactivity | |
C3. Pace | |
C4. Flexibility | |
C5. Interest | |
C6. Aesthetics | |
C7. Utility |