Eggy 100
[asa_item id="533649538"] Eggy 100 teaches users sight words with its game-like interface. To begin, users must first select the English accent and level for the game. Next, Eggy 100 explains the game’s directions by first presenting users with the sight word they are to recognize and an overview how to play the game. The game then launches and users must identify the sight word by correctly tapping it to earn points. Users must earn a certain amount of points on a level before advancing to the next level. As they do so, Eggy 100 tracks their progress. Instructional Ideas Teachers…
A. Instruction - 5.8
B. Design - 8.8
C. Engagement - 8
75
7.5
Eggy 100: An App for Early Literacy
Summary : Play to Learn Sight Words
[asa_item id=”533649538″]
Eggy 100 teaches users sight words with its game-like interface. To begin, users must first select the English accent and level for the game. Next, Eggy 100 explains the game’s directions by first presenting users with the sight word they are to recognize and an overview how to play the game. The game then launches and users must identify the sight word by correctly tapping it to earn points. Users must earn a certain amount of points on a level before advancing to the next level. As they do so, Eggy 100 tracks their progress.
Instructional Ideas
- Teachers can have students play this game independently as a reward or to reinforce a lesson about specific sight words. Afterwards, teachers can have students share their progress by having students write down the different sight words they used/learned on a piece of paper.
- After students have completed multiple levels in this app (e.g., five or more levels), teachers can have them first list the sight words they learned and then use those sight words to create simple sentences.
- Teachers can differentiate this app for students by picking different speeds using the age-level options before having students play the game.
- After students have completed multiple levels in this app (e.g. five or more levels), teachers can present them with a book or block of text and have students identify the sight words that they learned by annotating the text.
A1. Rigor
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A2. 21st Century Skills
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A3. Conn. to Future Learning
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A4. Value of Errors
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A5. Feedback to Teacher
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A6. Level of Material
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A7. Cooperative Learning
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A8. Accom. of Individual Diff.
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B1. Ability to Save Progress
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B2. Platform Integration
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B3. Screen Design
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B4. Ease of Use
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B5. Navigation
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B6. Goal Orientation
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B7. Information Presentation
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B8. Media Integration
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B9. Cultural Sensitivity
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C1. Learner Control
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C2. Interactivity
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C3. Pace
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C4. Flexibility
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C5. Interest
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C6. Aesthetics
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C7. Utility
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Screenshots