Elevator Up

Elevator Up contains a short, narrative cartoon video that shows how an able-bodied person and a person in a wheelchair both approach going from the first floor of a building to its fourth floor. To view the video, users must launch the app and then tap the “Play” button. Next, the video plays a series of scenes, and it automatically stops at the end of each scene. Users must tap the play button to advance scenes and view the entire video. Instructional Ideas In class, teachers can show the video scene-by-scene to students. At the end of each…

Review Overview

A. Instruction - 6
B. Design - 8
C. Engagement - 6

6.7

Elevator Up: A Resource for Teaching Diversity

Summary : An Easy-To-Use Resource for Diversity

Elevator Up contains a short, narrative cartoon video that shows how an able-bodied person and a person in a wheelchair both approach going from the first floor of a building to its fourth floor. To view the video, users must launch the app and then tap the “Play” button. Next, the video plays a series of scenes, and it automatically stops at the end of each scene. Users must tap the play button to advance scenes and view the entire video.

Instructional Ideas

  1. In class, teachers can show the video scene-by-scene to students. At the end of each scene, teachers can ask students: (1) What just happened?, (2) How were the two characters each impacted by what happened?, and (3) What do you think will happen next?
  2. After viewing the video, teachers can ask students how might the video be different if the person who is in the wheelchair had a vision or hearing impairment. Teachers could then create a think-pair-share activity where students would first journal their thoughts before partnering with a classmate and sharing. Next, teachers could springboard the pair into a full class conversation.
  3. After viewing the video, teachers can ask students how the experience would be different if the setting was changed. For example, instead of an elevator in a building, teachers could ask students what may happen if the two characters were boarding a plane, window shopping in a busy mall, or going to the movies. Students can then brainstorm ideas about how the setting may change the characters’ experience and share their ideas in a class discussion.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

 
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