English Vocabulary Practice – Middle School Language Arts Game II (lite)
[ios_app id="640880780"] English Vocabulary Practice is designed to build users’ general vocabulary knowledge using a game format that has multiple levels. In each level, English Vocabulary Practice presents users with a definition and word choices. Users must select the word that best corresponds to the definition shown, and points are given each time users correctly match a word to its definition. If users make an incorrect selection, the correct answer is shown, and users’ progress to the next level is lost and must be made up by answering additional questions. When users earn at least 50 points, they can play…
A. Instruction - 4.9
B. Design - 6.8
C. Engagement - 8
66
6.6
Summary : A challenging, yet fun, app for building vocabulary that is cleverly disguised as a game!
[ios_app id=”640880780″]
English Vocabulary Practice is designed to build users’ general vocabulary knowledge using a game format that has multiple levels. In each level, English Vocabulary Practice presents users with a definition and word choices. Users must select the word that best corresponds to the definition shown, and points are given each time users correctly match a word to its definition. If users make an incorrect selection, the correct answer is shown, and users’ progress to the next level is lost and must be made up by answering additional questions. When users earn at least 50 points, they can play the added Dragon Fire feature as an incentive. Dragon Fire is a game in which users control a dragon and shoot at objects.
Instructional Ideas
- Teachers can assign students to work separately or in groups to uncover new words and definitions. When students identify a word that they do not know, they can complete a graphic organizer such as the Frayer Word Box about the word to deepen their understanding.
- Teachers can create a review game by having students answer each definition as fast as possible and track their points, which can be turned into a classroom competition.
- Teachers can use the Dragon Fire feature on the app as an incentive for students to engage the app to learn new words.
- Teachers can have students first engage the app and keep a log of the words that they do not know based on incorrectly matching the word to its definition. Next, teachers can create writing assignments such as journals or constructed responses in which students must use the new word(s) in their writing.
A1. Rigor
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A2. 21st Century Skills
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A3. Conn. to Future Learning
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A4. Value of Errors
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A5. Feedback to Teacher
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A6. Level of Material
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A7. Cooperative Learning
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A8. Accom. of Individual Diff.
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B1. Ability to Save Progress
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B2. Platform Integration
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B3. Screen Design
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B4. Ease of Use
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B5. Navigation
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B6. Goal Orientation
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B7. Information Presentation
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B8. Media Integration
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B9. Cultural Sensitivity
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C1. Learner Control
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C2. Interactivity
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C3. Pace
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C4. Flexibility
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C5. Interest
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C6. Aesthetics
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C7. Utility
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Screenshots