A. Instruction - 7.1
B. Design - 9.1
C. Engagement - 8.9
Expeditions: Go Out & Explore!
Summary : Go There! Experience That!
Expedition is a collection of Augmented Reality and Virtual Reality expeditions. (An expedition is an AR or VR experience loaded into the app.) To engage the app, users must sign in with their Google account. The app’s main dashboard will then load, and users can search for specific expeditions by entering keywords (e.g., Antarctica, Ancient World of Syria, etc.) along with choosing specific filters at the top of the screen, or they can tap the buttons on the bottom of the app to navigate its content. When tapping the “Discover” button, the app loads “New & Featured” expeditions, “Popular AR” tours, and the “All Expeditions” options. Each expedition previews includes an image, title, and if the expedition is AR or VR. When users find an expedition of interest, they can tap it and the app loads further information.
Once an expedition is tapped, a more detailed description of the expedition is offered, and users must tap the “Download” option to access the expedition. Once downloaded, the app provides users with viewing options, and users must click an option to see the expedition. To view additional scenes in the expedition, users can scroll through the expedition’s content on the bottom of the screen while they are in the viewer mode, and they can tap the name of the content to read more about it. To exit the viewer mode, users must tap the “X” on the top left of the screen. After users have downloaded content, it is automatically saved to their “Library” that is accessible from the app’s dashboard.
Finally, the “Class” option allows users to create a guided session. To do so, users must tap the “Class” option on the bottom right of their dashboard view. They will then be given a guide number. For other users to join the guided session, they must be on the same wifi network and have the guide number. As the user who is leading the tour navigates the expedition, it should appear on the other users’ screens who have joined the tour.
Instructional Ideas for Expeditions
- When studying a specific time period, culture, geographic area, or other phenomenon, teachers can have students search for it using this app in order to view it, either as AR or VR. Teachers can then have students identify the defining characteristics of the topic and record them using a note taking app, such as Evernote or SimpleNote.
- After viewing an expedition in this app, teachers can have students share their observations by posting them using a collaboration tool, such as WebWhite Board or Padlet. These observations can include what engage them in the expedition; what they think they will remember about the expedition in a week, month, or year; and what they might change about the expedition if they had the opportunity. As students add their thoughts to the collaboration tool, teachers can use them as a springboard into a class conversation.
- When studying a topic, teachers can locate an expedition that relates directly to it in this app. Next, teachers can create use the “Class” option in this app to have students join a guided tour, where they provide an interactive lesson about the topic. In this lesson, teachers can provide some information to students and pause for them to view the content of the lesson in this app.
- Teachers can assign students a topic and have them lead their peers on an expedition of that topic using the “Class” option in this app. When leading the tour, students can provide background information about the topic, ideas about the future of the content featured in the tour, and field questions their classmates have about the content.
- To help ensure the credibility of the information shared in this app, students can record that information and then, after they complete an expedition, locate additional information related to the expedition and see whether it confirms and adds to the information from the app or contradicts it. Students can then present their findings in small groups.
|A2. 21st Century Skills|
|A3. Conn. to Future Learning|
|A4. Value of Errors|
|A5. Feedback to Teacher|
|A6. Level of Material|
|A7. Cooperative Learning|
|A8. Accom. of Individual Diff.|
|B1. Ability to Save Progress|
|B2. Platform Integration|
|B3. Screen Design|
|B4. Ease of Use|
|B6. Goal Orientation|
|B7. Information Presentation|
|B8. Media Integration|
|B9. Cultural Sensitivity|
|C1. Learner Control|