Fit Brains Trainer

Freemium! Fit Brains Trainer contains multiple activities to sharpen users’ cognitive skills. After registering with the app, users must select the cognitive area they wish to focus. The app then presents them with an activity they are to complete. Each activity consists of multiple prompts and questions in which users respond to or answer. At the end of the activity, users are presented with a score report in the form of a Bell curve, which represents their performance. Users are encouraged to complete training activities daily and at least four activities per week. Users can navigate the app with the…

Review Overview

A. Instruction - 6.3
B. Design - 7.3
C. Engagement - 6.9

6.8

Fit Brains Trainer: An App for the Mind

Summary : Sharpen your mental processes

Fit Brains Trainer contains multiple activities to sharpen users’ cognitive skills. After registering with the app, users must select the cognitive area they wish to focus. The app then presents them with an activity they are to complete. Each activity consists of multiple prompts and questions in which users respond to or answer. At the end of the activity, users are presented with a score report in the form of a Bell curve, which represents their performance. Users are encouraged to complete training activities daily and at least four activities per week. Users can navigate the app with the icons located at the top of the screen. Users can tap the “Training” button to access the daily activity. The “Games” button lets users choose additional activities that target specific cognitive functions. The “Performance” button shows users their progress.

Please Note: Only a limited amount of content can be accessed for free. Users must make an in-app purchase to access all of the app’s content.

Instructional Ideas

  1. As a daily bellringer activity, teachers can have students complete a daily training activity. Students can chart their progress over time to analyze their performance. After a period of time, students can compose a brief written statement about their progress.
  2. After completing an activity or game, teachers can have students compose a journal entry that explains if they feel cognitively sharper after completing the activity or game.
  3. Once students are familiar with the content of this app, teachers can have them make paper-and-pencil versions of the activities that they can administer to classmates.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility
B8. Media Integration
B9. Cultural Sensitivity

Screenshots

  • Fit Brains Trainer Screenshot
  • Fit Brains Trainer Screenshot
  • Fit Brains Trainer Screenshot
  • Fit Brains Trainer Screenshot
  • Fit Brains Trainer Screenshot
  • Fit Brains Trainer Screenshot
  • Fit Brains Trainer Screenshot
  • Fit Brains Trainer Screenshot
  • Fit Brains Trainer Screenshot
  • Fit Brains Trainer Screenshot
  • Fit Brains Trainer Screenshot
  • Fit Brains Trainer Screenshot
  • Fit Brains Trainer Screenshot
  • Fit Brains Trainer Screenshot
  • Fit Brains Trainer Screenshot