A. Instruction - 7
B. Design - 7.8
C. Engagement - 6.9
Funbrain Jr. – A Game-Based Resource for Young Learners
Summary : Game-Based Learning and Activities for Free!
Funbrain Jr. is a website that contains multiple learning resources for students. After loading the website, users have multiple options. First, they can click the “Games” button to view a list of games included in this website. Users can click the “Left” and “Right” arrow buttons to view the different games or the “See All” option to view the entire collection of games.
When users find a game of interest, they can click it to play the game. Each game in this website includes clear directions, vivid images, and an interactive platform. As users correctly answer questions and/or complete activities, they earn stars and advance in the game. Second, users can click the “Stories” button to view the website’s catalog of stories. When users find a story of interest, they can click its icon to open it. Each story includes an easy plot to follow along with colorful images. Users can advance pages by clicking on them. Third, the “Printables” option lets users search for worksheets by age and category. Users can also scroll down to view all printables. Finally, the “Stickers” option lets users place stickers on an illustration as a reward for completing the different activities in this website.
Instructional Ideas for Funbrain Jr.
- After modeling a skill for students, teachers can have students play a game in this website that reinforces that skill. For example, after teaching students to sort amounts, teachers can have students play the “Beaker Bonanza” game to practice sorting.
- As a reward for completing work, teachers can let students play a game on this website for a certain amount of time. Once the time has passed, teachers can have students tell them what game they played, what they did while they played the game, and if they did or did not enjoy playing the game.
- Teachers can connect their computer to a projector and load a story to read to their students. Teachers can do a think-aloud to model their thoughts as they read. When finished, teachers can ask students questions about the story to ensure comprehension. When asking questions, teachers can have students recall where in the story something happened that connects to their response.
- Teachers can create mixed-ability groups with their students and have the groups read stories and/or play games together. As they do, teachers can make sweeps of the room to monitor the groups’ progress and cooperation with one another.
|A2. 21st Century Skills|
|A3. Conn. to Future Learning|
|A4. Value of Errors|
|A5. Feedback to Teacher|
|A6. Level of Material|
|A7. Cooperative Learning|
|A8. Accom. of Individual Diff.|
|B1. Ability to Save Progress|
|B2. Platform Integration|
|B3. Screen Design|
|B4. Ease of Use|
|B6. Goal Orientation|
|B7. Information Presentation|
|B8. Media Integration|
|B9. Cultural Sensitivity|
|C1. Learner Control|
Screenshots of Funbrain Jr.