Review Overview
A. Instruction - 5.8
B. Design - 8.5
C. Engagement - 8.3
7.5
GazziliWords: An App for Early Learning
Summary : Preparing Young Learners for School
GazziliWords requires young users to engage their listening and thinking skills to complete various activities. From the home screen, users choose the activity they wish to engage. Next, the app presents background information about the topic to be engaged before presenting the activity. For each activity, users are first given directions before being asked to complete it. While users complete the activities, GazziliWords makes motivational statements that encourage users as they work through the different activities. When users complete the activity, they are given the option to complete it again or return to the home screen.
Please Note: Only three activities can be accessed for free. Users will have to make an in-app purchase to access additional activities.
Instructional Ideas
- Teachers can allow students to complete the activities individually.
- After finishing an activity, teachers can have students explain the activity to them, another student, or their parent.
- After students complete an activity, teachers can ask students if the activity reminded them of anything. For example, the “Rainbow” activity includes a piano, and teachers can ask students questions about pianos, such as: (1) Where have you heard a piano? (2) Would you like to play a piano? (3) Are there other musical instruments that interest you?
- Before an activity, teachers can read students a short story or book that builds their background knowledge for the upcoming activity. For example, before doing the “Fingerprint” activity, teachers could read students a story about fingerprints. That way, as students complete the activity, they will be able to make connections between the text and the activity.
A1. Rigor | |
A2. 21st Century Skills | |
A3. Conn. to Future Learning | |
A4. Value of Errors | |
A5. Feedback to Teacher | |
A6. Level of Material | |
A7. Cooperative Learning | |
A8. Accom. of Individual Diff. |
B1. Ability to Save Progress | |
B2. Platform Integration | |
B3. Screen Design | |
B4. Ease of Use | |
B5. Navigation | |
B6. Goal Orientation | |
B7. Information Presentation | |
B8. Media Integration | |
B9. Cultural Sensitivity |
C1. Learner Control | |
C2. Interactivity | |
C3. Pace | |
C4. Flexibility | |
C5. Interest | |
C6. Aesthetics | |
C7. Utility |