GroupMap: Collaborative Brainstorming & Problem Solving

Paid! GroupMap is a flexible tool for creating collaborative charts, graphic organizers, figures, mindmaps, and more! This tool is ideal for users who wish to visually represent collaborative thinking about a topic with other users. To utilize Groupmap, users will first need to log in using their credentials. They will then be taken to their home screen, which is a dashboard showing the maps they have already created. When users log in for the first time, they will see the “Welcome to GroupMap” map, which provides a visual overview for using the product. If users wish to make a new…

Review Overview

A. Instruction - 9.1
B. Design - 10
C. Engagement - 10

9.7

Summary : Collaborative Mapping Has Never Been Easier!

GroupMap is a flexible tool for creating collaborative charts, graphic organizers, figures, mindmaps, and more! This tool is ideal for users who wish to visually represent collaborative thinking about a topic with other users.

To utilize Groupmap, users will first need to log in using their credentials. They will then be taken to their home screen, which is a dashboard showing the maps they have already created. When users log in for the first time, they will see the “Welcome to GroupMap” map, which provides a visual overview for using the product. If users wish to make a new map, they need to click the “Create Map” button. After clicking it, GroupMap will load several map templates that are organized in over a dozen categories. Users can then browse the map templates. Once they find a map template that works for them, they select it by clicking on its image, and they can then further customize the template.

After selecting a map template, a new window appears and each field of the map (e.g., map title, objectives, etc.) can be customized from that window. To customize the map, users just need to click the field and modify it accordingly. Depending on the field, users can modify the text only, or the text along with adding images (either from GroupMap’s robust image library or by uploading from the user’s computer), changing color patterns, and adding/dropping sections. Once users have finished customizing the map, they can click the “Create” button to access their map.

After a map is created, users can click the fields with “+” buttons to add content to it. Users can also invite other users to collaborate on their map. To do so, they need to click the “Invite Participants” on the right side of the screen, choose the participants’ role (e.g., viewers, contributors, and facilitators), and then invite them by sending them the map’s unique URL, QR code, or via email. That way, additional users can all collaborate on the same map. As users add content, they can click the navigational buttons on the top of the screen to further engage the map’s content.

The “Brainstorm Individually” button lets users see each piece of content added to the map. The “Group” button allows users to select different pieces of content and combine them based on a similarity, theme, or commonality they identified. The “Vote” button lets users select their favorite piece(s) of content added to the map. The “Results” button followed by clicking the “View Reports” option lets users see the map’s analytics. Users can also click the “Three Lined” button on the top left to lock the map, access the customization options, see and invite participants to the map, and download the map as an image or PDF. Users can also click the “Home” option to return to their original dashboard.

Please Note: Depending on the purchase level, users will have different amounts of access to the options described in this overview of GroupMap.

Instructional Ideas for GroupMap

  1. Teachers can introduce a topic of debate to the class, and teachers can then have student read about the topic. After reading more about the topic, teachers can customize the “For and Against” map, so it aligns to the topic and have students share their rationales for why they are for or against the topic. Teachers can then post a link to the map on their learning management system and ask students to share their opinions. Next, teachers can have students vote for the opinions that they are most support, either for or against. Teachers can then use that map as a brainstorm to an additional activity, such as a paper, in-class debate, political cartoon, etc.
  2. Teachers can have students analyze a person or product using SOAR or SWOT maps. First, students can study the person or product by viewing videos, reading texts, and discussing in class. Then, teachers can have students complete either the SOAR or SWOT map. After students completed it individually, students who completed the SOAR map can compare their thinking with a student who completed the SWOT map. Teachers can then parlay that analysis into a classroom conversation that addresses both the person/product and which map they found most useful along with why.
  3. Teachers can review the map templates in the “Education and Training” section. They can then select 2-3 maps that they think can be used for several purposes (e.g., 2 Circle Venn Diagram, Exit Ticket 3-2-1, Learn a New Term, etc.). At this point, teachers can demonstrate to students how to access and use the maps. When ready, teachers can begin integrating the maps into their classroom activities.
  4. To support students in organizing their priorities and time, teachers can demonstrate to students how to use the Lean Coffee and Working Week maps. They can then require students to use those maps and conduct periodic checks to ensure students are using them.
  5. When having students work in groups, teachers can first have students complete a Team Canvas Basic map, which requires the group to identify its goals, values, roles/skills, rules/activities, and purpose. This map will then demonstrate how students can work together to achieve the work assigned to the group.

Screenshots of GroupMap

Ratings of GroupMap

A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Note: Blank ratings indicate that the evaluative dimension was not applicable to this piece of edtech.