## Review Overview

##### A. Instruction - 7.3

##### B. Design - 8.5

##### C. Engagement - 5.7

### 7.2

#### Interactive Math Glossary: A Resource for the Math Classroom

**Summary : ** An Easy-To-Use Math Glossary

Interactive Math Glossary by the Texas Education Agency contains premade Frayer word boxes for dozens of math terms. After launching the website, users can scroll through the math terms on the left side of the screen. When they come to a term of interest, users can click it to view a Frayer word box for that term. In the word box, users can view key characteristics, examples, and non-examples of the term. Plus, they can add their own definition of the term right in the Frayer word box, which they can save or print out by clicking the “Print Text” button.

### Instructional Ideas

- When learning a new math term, teachers can have students visit this website and view the Frayer word box for that term. Next, based on the content, students can write their own definition for the term, and then they can print out or save the word box. By doing so, students will have a reference point when studying.
- Teachers can present students a word problem, equation, or math-base scenario. Before solving it, teachers can have students identify all the different math terms they will need to use. By doing so, students will activate their background knowledge before trying to solve the equation.
- Once students understand the different components of a Frayer word box, teachers can have students create word boxes for terms that are not included in this glossary.

A1. Rigor | |

A2. 21st Century Skills | |

A3. Conn. to Future Learning | |

A4. Value of Errors | |

A5. Feedback to Teacher | |

A6. Level of Material | |

A7. Cooperative Learning | |

A8. Accom. of Individual Diff. |

B1. Ability to Save Progress | |

B2. Platform Integration | |

B3. Screen Design | |

B4. Ease of Use | |

B5. Navigation | |

B6. Goal Orientation | |

B7. Information Presentation | |

B8. Media Integration | |

B9. Cultural Sensitivity |

C1. Learner Control | |

C2. Interactivity | |

C3. Pace | |

C4. Flexibility | |

C5. Interest | |

C6. Aesthetics | |

C7. Utility |

### Screenshots