Review Overview
A. Instruction - 5.4
B. Design - 8
C. Engagement - 6.7
6.7
Jazzy World Tour FREE: An International App
Summary : Customs from Around the World!
Jazzy World Tour FREE—A Musical Journal for Kids teaches users about different cultures from around the world. After launching the app, users can direct Jazzy, the app’s main character, to countries in which users can learn, play, or create. If users choose the “Learn” option, they will be presented with instruments, animals, items, and foods that are unique to that country, which can be tapped to learn more. The “Play” option presents users with a variety of animals who play instruments when tapped. The “Create” option allows users to place the animals on an image with their instruments. Users can choose to take a picture of the scene or they can film the animals playing their instruments by tapping on the camera icon and animals.
Please note: Users are only able to access two countries for free. Users must make an in-app purchase to gain access to the remaining countries.
Instructional Ideas
- Teachers can give students time to engage this app independently in the classroom. Next, teachers can ask students: (1) What countries did you visit? (2) What types of foods, animals, and instruments did you find connected to those countries? (3) Based on your experience, do you want to visit those countries?
- After spending time exploring countries with this app, teachers can use it as a springboard into a research assignment. To do so, teachers can let students pick a country they visited in this app as the topic of their research. Next, teachers can have students research such topics as the country’s flag, national anthem, leader, exports/imports, military size/strength, customs/traditions, and other similar topics. Teachers can have students present their research using the Prezi, PowerPoint, Jimdo, or FlowVella apps.
- After becoming familiar with the types of information—foods, items, and instruments—found in this app that are attributed to a country, students can bring in a food, item, or instrument that represents their heritage. Class time can be reserved for students to explain what they brought in, how and when it is used in their culture, and its meaning to them.
A1. Rigor | |
A2. 21st Century Skills | |
A3. Conn. to Future Learning | |
A4. Value of Errors | |
A5. Feedback to Teacher | |
A6. Level of Material | |
A7. Cooperative Learning | |
A8. Accom. of Individual Diff. |
B1. Ability to Save Progress | |
B2. Platform Integration | |
B3. Screen Design | |
B4. Ease of Use | |
B5. Navigation | |
B6. Goal Orientation | |
B7. Information Presentation | |
B8. Media Integration | |
B9. Cultural Sensitivity |
C1. Learner Control | |
C2. Interactivity | |
C3. Pace | |
C4. Flexibility | |
C5. Interest | |
C6. Aesthetics | |
C7. Utility |