A. Efficiency - 8
B. Functionality - 6.3
C. Design - 8.3
Kahoot: An Engaging Assessment Resource
Summary : Don’t Quiz It… Kahoot It!!!
Kahoot is a tool designed for users to create digital, game-like assessments. To begin, users will need to access Kahoot’s website (https://getkahoot.com/) and choose the “Create” option. Next, users will need to create a profile to log in. Once logged in, users can tap the “New Kahoot!” button on the bottom of the screen to begin. Users will then choose if they wish to use Kahoot in order to create a quiz, discussion, or survey. All three options require users to first title their work before adding questions and answers. Users must input one question and set of answers at a time, and they must tap the “Add Questions” buttons to insert additional content. Once users are finished adding content, they must click the “Save & Continue” button, input the settings, click the “Save & Continue” button again, add a cover image, and tap the “Done” button. To engage the Kahoot, users must click the “Play” button, select additional options, and launch it. These actions will present a game pin. After the Kahoot is launched with the game pin showing, student users must log into Kahoot.it , enter the game pin, input their nickname, and then choose the appropriate response once the Kahoot present them with a question. Depending if the Kahoot was created to be a quiz, discussion, or survey, it will present a question and student users will respond by selecting the answer. If Kahoot is used as a quiz, all users’ responses are presented as a bar graph and Kahoot awards specific points based on the accuracy and speed of their response. If Kahoot is used as a discussion or survey, all the responses are graphed but no points are awarded. It is important to note that one computer must be used to launch and project the Kahoot. All other users must log into the Kahoot using their game pin.
- As a review, teachers can create a quiz in Kahoot and insert questions and answers to it. The teacher can then launch the Kahoot the day before the quiz as a review. Following the quiz, the teacher can require students to write down the content they know well and any additional content they need to study in preparation for the upcoming assessment based on their Kahoot performance.
- As an anticipation guide, teachers can create a discussion using Kahoot by adding thought-provoking prompts and responses to it that connect to an upcoming unit of study. After students respond to a prompt, the teacher can facilitate a class discussion by asking questions such as: (1) Why do you think the majority of responses favored one answer over another?, (2) How does this prompt and response relate to your life?, and (3) Knowing the upcoming unit of study, how do you think this prompt connects to it? Teachers can have students respond in writing or orally.
- For a bell ringer activity, teachers can assign student a topic and require them to create a Kahoot quiz for it. So, when the class is scheduled to study a specific topic for the day, the teacher can have the student who was assigned that topic present his/her Kahoot quiz to start class.
|B2. Collaboration & Communication|
|B3. Ability to Save Progress|
|B5. Platform Integration|
|C2. Ease of Use|
|C5. Screen Design|
|C6. Information Presentation|
|C7. Media Integration|
|C8. Free of Distractors|