Ken Ken Classic
[ios_app id="485694706"] Ken Ken can be described as Sudoku with basic math operations—addition, subtraction, multiplication, and division. Ken Ken has the choice of grids, from the easiest 3 x 3, up to the hardest 9 x 9. Users fill in squares with numbers to reach a target number based on the math operation provided. As with Sudoku, numbers may not be repeated in a column or row. By using different combinations of the math operations, five different difficulty levels can be chosen. Instructional Ideas Students can use this app as a way to reinforce basic math skills (addition, subtraction, multiplication,…
A. Instruction - 6.4
B. Design - 8.4
C. Engagement - 8.3
77
7.7
Summary : Improve your students’ math and logic skills while encouraging independent thinking, concentration, and perseverance!
[ios_app id=”485694706″]
Ken Ken can be described as Sudoku with basic math operations—addition, subtraction, multiplication, and division. Ken Ken has the choice of grids, from the easiest 3 x 3, up to the hardest 9 x 9. Users fill in squares with numbers to reach a target number based on the math operation provided. As with Sudoku, numbers may not be repeated in a column or row. By using different combinations of the math operations, five different difficulty levels can be chosen.
Instructional Ideas
- Students can use this app as a way to reinforce basic math skills (addition, subtraction, multiplication, and division).
- Students can use this app in an independent workstation to practice problem-solving strategies.
- Teachers can use this app to challenge advanced students into deeper levels of understanding by selecting harder levels for students to spur them forward.
A1. Rigor
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A2. 21st Century Skills
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A3. Conn. to Future Learning
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A4. Value of Errors
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A5. Feedback to Teacher
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A6. Level of Material
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A7. Cooperative Learning
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A8. Accom. of Individual Diff.
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B1. Ability to Save Progress
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B2. Platform Integration
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B3. Screen Design
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B4. Ease of Use
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B5. Navigation
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B6. Goal Orientation
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B7. Information Presentation
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B8. Media Integration
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B9. Cultural Sensitivity
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C1. Learner Control
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C2. Interactivity
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C3. Pace
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C4. Flexibility
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C5. Interest
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C6. Aesthetics
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C7. Utility
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Screenshots