Ken Ken Classic

[ios_app id="485694706"] Ken Ken can be described as Sudoku with basic math operations—addition, subtraction, multiplication, and division. Ken Ken has the choice of grids, from the easiest 3 x 3, up to the hardest 9 x 9.  Users fill in squares with numbers to reach a target number based on the math operation provided. As with Sudoku, numbers may not be repeated in a column or row. By using different combinations of the math operations, five different difficulty levels can be chosen. Instructional Ideas Students can use this app as a way to reinforce basic math skills (addition, subtraction, multiplication,…

Review Overview

A. Instruction - 6.4
B. Design - 8.4
C. Engagement - 8.3

7.7

Summary : Improve your students’ math and logic skills while encouraging independent thinking, concentration, and perseverance!

[ios_app id=”485694706″]

Ken Ken can be described as Sudoku with basic math operations—addition, subtraction, multiplication, and division. Ken Ken has the choice of grids, from the easiest 3 x 3, up to the hardest 9 x 9.  Users fill in squares with numbers to reach a target number based on the math operation provided. As with Sudoku, numbers may not be repeated in a column or row. By using different combinations of the math operations, five different difficulty levels can be chosen.

Instructional Ideas

  1. Students can use this app as a way to reinforce basic math skills (addition, subtraction, multiplication, and division).
  2. Students can use this app in an independent workstation to practice problem-solving strategies.
  3. Teachers can use this app to challenge advanced students into deeper levels of understanding by selecting harder levels for students to spur them forward.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

  • ‎KenKen Classic Screenshot
  • ‎KenKen Classic Screenshot
  • ‎KenKen Classic Screenshot
  • ‎KenKen Classic Screenshot