Review Overview
A. Instruction - 5.4
B. Design - 8.5
C. Engagement - 6
6.6
Kung Fu Robot: An App for Reading
Summary : A Graphic Novel in App Form!
Kung Fu Robot is an animated comic book. The comic book features original art, unique characters, animated images, and an action-packed story. From the main screen, users choose the chapter they wish to read. After it loads, users scroll down the screen to read the story. Each story frame contains engaging images and text. Users have the option of turning the sound on or off, and users can progress through the story at their own pace.
Please Note: Users can only access the first chapter for free. Users will have to make in-app purchases to access additional chapters.
Instructional Ideas
- Teachers can have students read a chapter or a certain amount of frames in a chapter. Next, students can write a summary of the chapter or frames they read. Teachers can also have students compose review questions about the chapter or frames they read. Students can post their review questions to a class website so classmates may respond, or students can email their questions to their teacher. Teachers can use these review questions to create a quiz.
- After 5-10 frames, teachers can pause students and have them write a prediction about what they think is going to happen in the next 5-10 frames. Teachers can call on students to share their predictions, and then teachers can have students read the frames to evaluate whether their prediction was or was not correct.
- Teachers can have students read a chapter and then compose an animated alternative ending for the chapter. Students can create their chapters using paper-and-pencil or a movie maker app such as Educreations, Adobe Voice, or Stop Motion Studio. Teachers can have students post links to their movie on a class website or have students play their movies for their classmates by connecting their iPad to a projector.
- After reading a chapter, teachers can lead a class conversation. Example questions teachers can use are: What did you like or not like about the chapter?, what would you change about the chapter?, and how could you make the exact opposite of what happened in the chapter happen?
A1. Rigor | |
A2. 21st Century Skills | |
A3. Conn. to Future Learning | |
A4. Value of Errors | |
A5. Feedback to Teacher | |
A6. Level of Material | |
A7. Cooperative Learning | |
A8. Accom. of Individual Diff. |
B1. Ability to Save Progress | |
B2. Platform Integration | |
B3. Screen Design | |
B4. Ease of Use | |
B5. Navigation | |
B6. Goal Orientation | |
B7. Information Presentation | |
B8. Media Integration | |
B9. Cultural Sensitivity |
C1. Learner Control | |
C2. Interactivity | |
C3. Pace | |
C4. Flexibility | |
C5. Interest | |
C6. Aesthetics | |
C7. Utility |