The Land of Learnia

After launching the Land of Learnia app, users first have to register as a student or teacher. If registering as a student, they need to enter a username and password along with selecting a grade level. Next, the app gives users a tour of the Land of Learnia, which includes spelling and math activities. At the end of the tour, the app instructs users to tap a “skill stone” to begin. The app then gives further directions for manipulating its functionalities. At this point, users can click one of the “Star” buttons to practice the skill they selected.…

Review Overview

A. Instruction - 8.3
B. Design - 8.4
C. Engagement - 8.3

8.3

Adding a Fantasy Exploration Element to Math & Spelling

Summary : Learnia, Spelling & Math Games: An Interactive Learning Experience

After launching the Land of Learnia app, users first have to register as a student or teacher. If registering as a student, they need to enter a username and password along with selecting a grade level. Next, the app gives users a tour of the Land of Learnia, which includes spelling and math activities. At the end of the tour, the app instructs users to tap a “skill stone” to begin. The app then gives further directions for manipulating its functionalities. At this point, users can click one of the “Star” buttons to practice the skill they selected.

When users are practicing a skill, the app will prompt them with a problem to solve and users will need to interact with the app to do so. This interaction may include dragging objects, adjusting scales, inputting answers, and more! In addition, some practice includes a “?” button that offers hints and further directions when tapped. The “Dialogue” button provides further information when tapped. The red “X” allows users to exit a practice activity. After exiting an activity, it will load the map view, and users can scroll the map to different areas.

After users have practiced a skill, they can click the “Play” button to test their knowledge of the skills they practiced. The app then loads the directions for an assessment, and users are to follow them. The assessments typically have a series of questions that users are to complete within a certain time frame. As users respond to the questions, the app provides them feedback. When finished, the user’s overall performance is reported.

As users move through the app, they earn “Gold Coins” that they can see on the top right of the screen when in the map view. Users can exchange those coins for rewards in the app. Users can also tap the “Character” icon on the bottom left of the screen to see their analytics and analysis of their performance, which includes their approximate math and spelling grade level, time spent in the game, and total amount of coins earned.

The app also allows users to sign up as a “Coach” for students. This option allows coaches to see what their students are in doing in the app!

App Store: Download Here

Google Play: Download Here

Instructional Ideas for Learnia, Spelling & Math Games

  1. After leading a lesson, teachers can direct students to a particular area within this app, so they can practice the skills. As they practice, teachers can login as their students’ “Coach” to view their progress. Teachers can provide feedback as needed based on their observation of student progress.
  2. Teachers can set aside time for their students to use this app. After the time has ended, teachers can have students report out what they learned, the progress they made, and what they hope to do next time they use the app.
  3. During open house and conferences, teachers can share this app with their students’ parents/guardians to encourage them to use it while their children are not in school (e.g., over the weekends, during breaks, etc.). This way, it will support students’ continual learning and rehearsal of knowledge.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

 
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