Look, I’m Making It Up! – An Improvisation-Based App for Young Readers

Look, I’m Making It Up is an interactive story book app designed for early learners. After launching the app, users can click the “Read the Story” or “Play Games” button to access the app’s content. The “Read the Story” option narrates Camilo’s adventure to users. Each scene in the story includes vivid images and text appears in letter and is read aloud by the app. To progress the story, users must tap the “right” button on the bottom of the screen. They can also return to a previous scene from the story using the “left” button on the…

Review Overview

A. Instruction
B. Design
C. Engagement

Making Improvisation Come Alive!

Summary : A Great Story Book App to Engage Young Readers!

Look, I’m Making It Up is an interactive story book app designed for early learners. After launching the app, users can click the “Read the Story” or “Play Games” button to access the app’s content.

The “Read the Story” option narrates Camilo’s adventure to users. Each scene in the story includes vivid images and text appears in letter and is read aloud by the app. To progress the story, users must tap the “right” button on the bottom of the screen. They can also return to a previous scene from the story using the “left” button on the bottom of the screen. If users wish to see all of the story’s scenes, they can tap the “tile” button on the top right of the screen while in the story view and choose a scene to view it.

As users advance through the story, multiple activities are presented to them, such as playing the piano, painting on a canvas, and dressing Camilo in outrageous outfits. These activities are designed to engage users in the story.

Lastly, from the home screen, users can tap the “Play Games” button to directly access the story’s activities. If adult users wish to learn more about the app, they can tap the “For Parents” button on the home screen, enter the access code, and read about the app. They can also email a recommendation for this app to a friend, contact the app’s developers, or review the app from this option. Lastly, users can tap the “Chapters” button on the top right of the screen to choose a specific scene in the story to view.

Instructional Ideas for Hey, I’m Making It Up!

  1. When studying improvisation and ways that individuals improvise, teachers can have students use this app. Afterwards, they can ask students, “How did Camilo improvise in this app.” Teachers can then have students identify specific instances of Camilo improvising during the story. At this point, teachers can transition the lesson to an activity where students themselves would be placed in a situation where they would have to improvise.
  2. During reading time in class, teachers can direct students to this app and have them engage it. Afterwards, teachers can ask students, “What did you like most about this app,” “Would you want to be friends with Camilo,” and “What was your favorite activity.” Teachers can then facilitate a classroom conversation based on students’ responses to this question.
  3. To support parents/guardians in creating a literacy-rich environment outside of school, teachers can suggest this app to them using the app’s “For Parents” feature, by presenting it at an open house event, or by sharing it at a parent/guardian-teacher conference.
  4. To encourage students to complete an activity, they can use the activities from this app as a reward. For example, teachers could explain that students who finish cleaning up an area of the room or complete a mathematics exercise early would have time to use this app’s activities.
  5. To build students’ fluency skills, they can reread the text in the story aloud after hearing the app read it.

Screenshots of Look, I’m making it up!

A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Please Note: No stars indicates that the dimension is not applicable to this app.

 
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