Lose It! – Weight Loss Program and Calorie Counter
[asa_item id="297368629"] Lose It! is designed to support users with their diet. With Lose it!, users first enter their birthdate, gender, height, current weight, and goal weight. From there, Lose It! calculates a personal daily caloric intake value for users. At this point, users are able to add foods they consume and exercises they complete to their daily log. Once added, Lose It! tracks users’ information and adjusts the amount of calories they have left to consume and the amount of nutrients they have ingested for the day. Other options in Lose It! include a “Motivation" feature that tracks users’…
A. Instruction - 7.5
B. Design - 8.6
C. Engagement - 7.7
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7.9
Lose It!: A Best App for the PE Classroom
Summary : A user-friendly nutrition app perfect for the PE classroom!
[asa_item id=”297368629″]
Lose It! is designed to support users with their diet. With Lose it!, users first enter their birthdate, gender, height, current weight, and goal weight. From there, Lose It! calculates a personal daily caloric intake value for users. At this point, users are able to add foods they consume and exercises they complete to their daily log. Once added, Lose It! tracks users’ information and adjusts the amount of calories they have left to consume and the amount of nutrients they have ingested for the day. Other options in Lose It! include a “Motivation” feature that tracks users’ achievements, awards badges, offers challenges, allows users to join groups and teams, and includes a user-profile option. The “Goals” feature tracks users’ progress to their goal weight. Within its features, Lose It! includes more options for users to explore.
Instructional Ideas
- Teachers can challenge their students with a “The Biggest Loser” contest, and require students to use this app to help them track their daily consumption and exercise.
- When learning about nutrition and weight loss, teachers can have students create a fake person who needs help losing or adding weight. As part of this assignment, teachers can have students compose a profile about their fake person, which details his or her life history, lifestyle, eating and exercising practices, and mental health. Students can then create a diet plan for their fake person to help him or her lose or add the desired weight. Students can input hypothetical daily foods that their fake person consumed and exercises that their fake person completed to plan a daily food and exercise regimen for their person. Students can then compose a report using the CloudOn, Swift Keys, or Quick Office app that details who their fake person is and the daily regimen they prescribed.
- Students can compare Lose It! to Calorie Counter to decide which app they prefer. Students can then write a brief justification that explains their preference.
- Over the course of a month or semester, teachers can offer extra credit to any student who completes one, two, or more challenges. After completing the Challenge, teachers can require students to explain what they had to do while completing the Challenge, what made the Challenge so tasking, and if they would complete the Challenge again. Students can compose their responses using an Office app and email them to their teacher for grading or post them to a class website.
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A2. 21st Century Skills
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A3. Conn. to Future Learning
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A4. Value of Errors
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A5. Feedback to Teacher
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A6. Level of Material
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A7. Cooperative Learning
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A8. Accom. of Individual Diff.
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B1. Ability to Save Progress
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B2. Platform Integration
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B3. Screen Design
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B4. Ease of Use
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B5. Navigation
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B6. Goal Orientation
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B7. Information Presentation
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B8. Media Integration
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B9. Cultural Sensitivity
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C1. Learner Control
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C2. Interactivity
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C3. Pace
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C4. Flexibility
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C5. Interest
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C6. Aesthetics
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C7. Utility
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