Math QuizUp

Math QuizUp engages users in a fast-paced math computations game. Users first create a free login and are then randomly selected to play another user from around the globe. In the game, Math QuizUp flashes varying levels of math computation problems for which both players have 10 seconds to choose the correct answer from four possible answers. While both players are able to answer each question, more points are awarded to the player that is the first to answer correctly. Math problems include varying difficulty levels in addition, subtraction, multiplication, division, and variables. Many questions include double- and…

Review Overview

A. Instruction - 4.4
B. Design - 7.8
C. Engagement - 6.3

6.2

Summary : Use Math to Put the United States back on top!

This item is no longer available. (id:571238901)

Math QuizUp engages users in a fast-paced math computations game. Users first create a free login and are then randomly selected to play another user from around the globe. In the game, Math QuizUp flashes varying levels of math computation problems for which both players have 10 seconds to choose the correct answer from four possible answers. While both players are able to answer each question, more points are awarded to the player that is the first to answer correctly. Math problems include varying difficulty levels in addition, subtraction, multiplication, division, and variables. Many questions include double- and triple-digit problems. Each game consists of 10 rounds. After 10 rounds, users can play another user or challenge the user they just played to a rematch.Users of Math QuizUp establish individual rankings for their state, country, and global position. Additionally, users can also follow their friends’ rankings.

Instructional Ideas

  1. Students can use Math QuizUp in an independent rotation to sharpen their math computation skills without the use of a calculator. Individual daily “rankings” can be displayed on a class whiteboard to encourage competition and to motivate students.
  2. Teachers can create a class account in Math QuizUp to conduct a whole-group warm-up with the use of a smart board. For example, each student could go to the board and play one game. While one student plays, classmates can offer their input to help the student select the correct answer.
  3. Teachers can create a log for students to keep track of the type of problems they most frequently miss. After students have played at least three games, teachers can review the logs to identify the types of problems that the students miss most often. The information provided by these logs can then be used for differentiating instruction.
  4. Students can keep a log of their progress while using Math QuizUp. Students can keep track of their ranking, as well as the types of problems they miss most frequently. Teachers can instruct students to review their logs once per month and following their review, compose a paragraph that explains how they are progressing. Additionally, students can be instructed to set month-long goals that they want to accomplish within Math QuizUp as related to rankings, win percentage, amount of wins, or types of problems most frequently missed.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

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