# Matific

## Review Overview

### 7.8

#### Matific: A Resource for K-6 Math Learning

Summary : Adding Engagement to Math

Matific contains a series of learning activities designed to developed users’ math skills in grades K-6. From the main page, users can sort the math activities by grade, curriculum, book, or test practice. Once sorted, users can pick an activity of interest, and the website will load it. The activity will then prompt users to complete it by calculating answers, choosing objects, moving shapes, or interacting with the problem in some other way. If users are correct, the website indicates so by making a chiming noise. If users are incorrect, the website makes a honking sound and users can try again.

Please Note: Users are only able to access a limited amount of content for free, and this review was based on the free version. Users will need to subscribe to Matific in order to access all of its content and supplemental materials.

### Instructional Ideas

1. After a lesson about a mathematical topic, teachers can have students complete an activity on this website that reinforces their learning. When finished, teachers can ask students what they did, how they performed, and if they had any additional questions.
2. After students complete an exercise from this website, teachers can facilitate a discussion where students explain when they would use the skill from the exercise in their daily lives. That way, it will add relevancy to the exercises they are completing.
3. To support their learning, teachers can first break their students into small groups, and each group can be assigned an exercise to complete. Afterwards, the group can plan how to act out the exercise and, when ready, perform it in front of their class. In this way, students will be transferring the skill from being computer based to being a presentation.
 A1. Rigor A2. 21st Century Skills A3. Conn. to Future Learning A4. Value of Errors A5. Feedback to Teacher A6. Level of Material A7. Cooperative Learning A8. Accom. of Individual Diff.
 B1. Ability to Save Progress B2. Platform Integration B3. Screen Design B4. Ease of Use B5. Navigation B6. Goal Orientation B7. Information Presentation B8. Media Integration B9. Cultural Sensitivity
 C1. Learner Control C2. Interactivity C3. Pace C4. Flexibility C5. Interest C6. Aesthetics C7. Utility