Review Overview
A. Instruction - 5
B. Design - 8.3
C. Engagement - 8.7
7.3
Summary : A great app for Math teachers!
MyScript Calculator provides users with a work area to write a mathematical equation or problem with their finger, which is automatically converted to print and then solved by the app. If users write an incorrect equation or problem, MyScript Calculator prompts them to add the missing information.
Please note: A “?” must be entered for a lettered variable when solving equations. Additionally, MyScript Calculator cannot solve equations with two or more variables.
Instructional Ideas for MyScript Calculator
- Teachers can use MyScript Calculator to model the mathematical procedures used to solve a problem or equation.
- Students can read a current event article from Student News Daily and summarize it. They can then compose a word problem related in some way to the article, and post it to a collaborative workspace that their classmates can access, such as Padlet or Dotstorming. Students, either individually or in pairs, can use MyScrip Calculator to help them solve the word problem. To conclude the activity, teachers can project the collaborative workspace and have students who wrote the word problem present it to the class. Then, students who solved the word problem can share their solution(s) to it. The student who wrote the word problem can then determine if the students were or were not correct.
- Students can use MyScript Calculator to check both their answer and the procedure(s) used to solve the problem or equation.
- Teachers can have students compose critiques about the benefits and challenges experienced when using MyScript Calculator to solve math problems, thereby enabling students to engage higher-order thinking skills in the composition of the analysis.
- After reading a word problem, students can use MyScript Calculator to convert the word problem into its numerical form.
A1. Rigor | |
A2. 21st Century Skills | |
A3. Conn. to Future Learning | |
A4. Value of Errors | |
A5. Feedback to Teacher | |
A6. Level of Material | |
A7. Cooperative Learning | |
A8. Accom. of Individual Diff. |
B1. Ability to Save Progress | |
B2. Platform Integration | |
B3. Screen Design | |
B4. Ease of Use | |
B5. Navigation | |
B6. Goal Orientation | |
B7. Information Presentation | |
B8. Media Integration | |
B9. Cultural Sensitivity |
C1. Learner Control | |
C2. Interactivity | |
C3. Pace | |
C4. Flexibility | |
C5. Interest | |
C6. Aesthetics | |
C7. Utility |