Pixel Press Floors: Draw Your Own Video Game

[asa_item id="847758409"] Pixel Press Floors teaches users basic design, architecture, and engineering skills through an app in which users design their own video games. To start, users can either scan a level they designed off a piece of custom paper, choose to draw a level within the app, or build a level off an existing template. To that design, users can then add floors, walls, and other obstacles, or they can use the preset dividers and obstacles with the app’s select and place system. Coins, keys, objects, traps, falling blocks, and teleportation pieces can all be added to insert challenge…

Review Overview

A. Instruction - 6.8
B. Design - 7.3
C. Engagement - 8.3

7.5

Pixel Press Floors: An App for Problem Solving

Summary : Create your own problem solving video game!

[asa_item id=”847758409″]

Pixel Press Floors teaches users basic design, architecture, and engineering skills through an app in which users design their own video games. To start, users can either scan a level they designed off a piece of custom paper, choose to draw a level within the app, or build a level off an existing template. To that design, users can then add floors, walls, and other obstacles, or they can use the preset dividers and obstacles with the app’s select and place system. Coins, keys, objects, traps, falling blocks, and teleportation pieces can all be added to insert challenge and intrigue into the levels. Once complete, users can play and share their video game with other Pixel Press Floors designers.

Instructional Ideas

  1. Teachers can introduce basic design principles by having students create their own video game level within the app. After designing them, teachers can have students pinpoint and explain unique features to their game and how those features add value to their game. Students can compose their explanations via an Office app or present their video game and explanations to the class.
  2. Teachers can have students plot out problem-solving designs on paper and then scan and test their levels in this app. Students can then compose a short piece of writing explaining if their video games worked properly or not using an Office app.
  3. As a fun brainteaser exercise, the teacher can challenge students to create the most difficult level in the class. As students complete their video game level, teachers can allow other students to test them and rate their difficulty.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility
B8. Media Integration
B9. Cultural Sensitivity

Screenshots

  • Pixel Press Floors: Draw Your Own Video Game Screenshot
  • Pixel Press Floors: Draw Your Own Video Game Screenshot
  • Pixel Press Floors: Draw Your Own Video Game Screenshot
  • Pixel Press Floors: Draw Your Own Video Game Screenshot
  • Pixel Press Floors: Draw Your Own Video Game Screenshot
  • Pixel Press Floors: Draw Your Own Video Game Screenshot
  • Pixel Press Floors: Draw Your Own Video Game Screenshot
  • Pixel Press Floors: Draw Your Own Video Game Screenshot
  • Pixel Press Floors: Draw Your Own Video Game Screenshot
  • Pixel Press Floors: Draw Your Own Video Game Screenshot