# Quick Graph: Your Scientific Graphing Calculator

## Review Overview

### 7.3

#### Quick Graph: A Must-Have App for Math

Summary : Need a graphing calculator?

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Quick Graph is a detailed graphing calculator. After launching the app, users should tap the “+” button to enter an equation. As they enter the equation, users can swipe sideways on the calculator to access additional buttons. Once entered, Quick Graph will solve the equation and users can then tap the “Done” button to view the equation graphed on a X/Y axis or on a 3D cube. To toggle between the axis and cube, users must tap the “Three Dots” button and select the “sphere” or “graph” icon. If users want to enter another equation, they can tap the “+” button. Then, if multiple equations are added, users can tap the “triangle” button on the axis or cube and swipe sideways to see the different equations and their color-coded appearance. Additionally, users can access equations for different shapes and geometrical figures by first tapping the “Three Dots” button and then the “Book” icon. If users wish to save or share their image, they can tap the “Three Dots” button and then tap the “Upload” button.

### Instructional Ideas

1. Teachers can have students use this app as a traditional calculator.
2. Teachers can name a shape or geometric figure and have students enter and graph an equation that shows the shape or figure.
3. After reviewing the different equations in this app’s library, teachers can have a class contest to see which student can create the most intricate shape or figure using this app. Teachers can give students time to experiment with the different equations in the library. After a period of time, teachers can require that students email or upload an image of their shape. Next, students can vote for their favorite image. Teachers can add a writing component by requiring students to include a brief statement explaining why they voted for the shape they did.
 A1. Rigor A2. 21st Century Skills A3. Conn. to Future Learning A4. Value of Errors A5. Feedback to Teacher A6. Level of Material A7. Cooperative Learning A8. Accom. of Individual Diff.
 B1. Ability to Save Progress B2. Platform Integration B3. Screen Design B4. Ease of Use B5. Navigation B6. Goal Orientation B7. Information Presentation B8. Media Integration B9. Cultural Sensitivity
 C1. Learner Control C2. Interactivity C3. Pace C4. Flexibility C5. Interest C6. Aesthetics C7. Utility