Running Noah

Review Overview

7.4

Running Noah: An App for Math Practice

Summary : A Game-Based App Building Multiplication Fluency

Running Noah provides users with a game-based platform for practicing their multiplication skills. To begin the game, users must tap the “Play” button from the home screen. Next, users are to select the level they wish to play, and their choices includes times tables 1 to 4, 5 to 8, 9 to 12, and 1 to 12. Once users select the level they wish to play, the game loads. When playing the game, the character Noah is running from island to island, and users must solve multiplication problems in order to create bridges that link the islands for Noah. To solve a problem, the game presents users with a number on a stone, which is located on the island. Next, users must select a number on the top, right hand side of the screen. After doing so, another set of numbers appears and users need to select the number to complete the multiplication problem by tapping it. If users are correct, a bridge will appear for Noah to run across. If they are incorrect, a functioning bridge does not appear and Noah falls in the water. To complete a level, users must correctly solve three problems in a row, and a score for that level will be reported. To support users in playing the game, they can tap the “Tutorial” button from the home screen to view an example. If users wish to change the music settings, they can do so by topping the “Options” button from the home screen and adjusting them. In addition, users can click the “Leaderboard” button from the home screen to view high scores.

Instructional Ideas for Running Noah

1. To build students’ multiplication fluency, teachers can have them play this game independently. As they work through the different levels, teachers can have students track the number of attempts they took before successfully completing the level.
2. After using this app to develop students’ multiplication skills, teachers can transfer students from the app to paper-based practice.
3. After becoming familiar with this app, teachers can write multiplication word problems based on Noah, as a method for transitioning students from the app to additional practice. An example word problem is, “If Noah was running from his home island to the next island and he needed to make a bridge that was four planks of wood wide and two planks in length, how many planks of wood would he need?” Students could then solve the word problem with a partner. For advanced students, teachers can ask them to write a word problem based on this app for their classmates to solve.
 A1. Rigor A2. 21st Century Skills A3. Conn. to Future Learning A4. Value of Errors A5. Feedback to Teacher A6. Level of Material A7. Cooperative Learning A8. Accom. of Individual Diff.
 B1. Ability to Save Progress B2. Platform Integration B3. Screen Design B4. Ease of Use B5. Navigation B6. Goal Orientation B7. Information Presentation B8. Media Integration B9. Cultural Sensitivity
 C1. Learner Control C2. Interactivity C3. Pace C4. Flexibility C5. Interest C6. Aesthetics C7. Utility