A. Instruction - 7.8
B. Design - 8
C. Engagement - 7.7
See.Touch.Learn.: A Best App for Special Education
Summary : A customizable app with so many uses for special education students!
See.Touch.Learn. is an app designed to teach users basic identification skills to prepare them for learning more complex topics. On the See.Touch.Learn. home screen, users can select one of four options: (1) Lessons, (2) Libraries, (3) Community, and (4) Settings. In selecting the “Lessons” option, users can choose from ready-made lessons organized by topic. When engaging a lesson, users are presented with a prompt and a series of images. Users respond to the prompt by tapping a specific image. For example, a prompt may read “Select the one that is round,” and the images presented include a halved avocado, a letter block, a banana, and an apple. In this instance, the user would select the apple and upon selecting the correct image, a “ding” sound is played and the user advances to the next question. If an incorrect image is selected, the user is given another opportunity to select the correct image.
During play, users have the ability to have the prompt read to them by tapping the “Speaker” icon on the top-right. Once users complete all the questions in a lesson, they are given their overall score. Additionally, users can create their own See.Touch.Learn. lessons. To do so, users select the “New Lesson” option on the “Lesson” screen, and they will be guided through the process of creating their own lesson. The “Libraries” section contains galleries of images that users can download and access as they create their own lessons. Some images require a small fee to download. The “Community” area of the app contains several pre-made lessons that users can download for a subscription fee. Lastly, “Settings” enables users to modify different functionalities of the See.Touch.Learn. app.
- Teachers can use the app when first meeting their students to gauge their cognitive abilities. To do so, the teacher can have students complete lessons at different levels, starting with lessons categorized as “Basic” and progressing to “Intermediate” and “Advanced” lessons as needed.
- As students use the app and progress through the lessons and gain mastery in identifying the different images, teachers can create lessons that use more sophisticated vocabulary. For example, rather than having students identify the “round” object, students could identify the object that is a “sphere” instead.
- Teachers can browse the app’s “Community” section to identify the most popular lessons and then download them for use with their own students.
- After designing a lesson in this app, teachers can post the completed lesson to the “Community” to share it with other teachers.
|A2. 21st Century Skills|
|A3. Conn. to Future Learning|
|A4. Value of Errors|
|A5. Feedback to Teacher|
|A6. Level of Material|
|A7. Cooperative Learning|
|A8. Accom. of Individual Diff.|
|B1. Ability to Save Progress|
|B2. Platform Integration|
|B3. Screen Design|
|B4. Ease of Use|
|B6. Goal Orientation|
|B7. Information Presentation|
|B8. Media Integration|
|B9. Cultural Sensitivity|
|C1. Learner Control|