StudyAce Learning Games

StudyAce is a flexible platform for users to create, share, and engage study materials. After launching and logging into the app, users can tap the “Home” button on the bottom of the screen and select one of the “Sample Games” to play. Next, a new screen will appear, and it will display the games users can play at the top of the screen. The content users will need to study in order to be successful in the game appears in the middle of the screen, and users can scroll down the screen to access all of it. In addition, they…

Review Overview

A. Instruction - 7.5
B. Design - 7.8
C. Engagement - 8.3

7.9

Engaging Games Made Quick!

Summary : StudyAce: A Flexible Platform for Creating Games

StudyAce is a flexible platform for users to create, share, and engage study materials. After launching and logging into the app, users can tap the “Home” button on the bottom of the screen and select one of the “Sample Games” to play. Next, a new screen will appear, and it will display the games users can play at the top of the screen. The content users will need to study in order to be successful in the game appears in the middle of the screen, and users can scroll down the screen to access all of it. In addition, they can tap the “Listen” button to have the app read them the content. When ready, users can tap a game to play at the top of the screen and follow the directions. After playing at least one round, users can exit the game and then tap on the “Report” option at the top of the screen to see their progress. Finally, users can tap the “Test” option also at the top of the screen to take an assessment of the content. In both the “Game” and “Test” options, the user’s accuracy score appears at the top of the screen.

If users wish to make their own study materials, they can tap the “+” button on the bottom of the screen, choose the template they wish to create, and then follow the prompts to create content. Once users finish creating their own content, they can access it by tapping the “Home” button on the bottom of the screen.

Users can search for pre-made content by tapping the “Magnifying Glass” icon on the bottom of the screen and then browse the content. Users can tap topics to load a sub-menu that further describes the specific topic. They can then tap the “Add” button to have it included in their own content, which is accessible by tapping the “Home” button.

The “People” icon lets users search and create groups. Once in a group, users can share study sets with other group members.

Finally, the “Gear” button provides users information and materials related to the app, such as the StudyAce blog, Contact Us option, and Help menu.

Instructional Ideas for StudyAce

  1. Teachers can create games for students to use as a review and share them in a group. Students can then join the group and play the games the teacher created.
  2. Once students become well versed in this app, teachers can assign them a topic and have them use this app to create a game about the topic they were assigned. Students can then share the games they created as part of a group. Teachers can take this activity a step further by having a classmate test out another classmate’s game and provide feedback. The students who created the game can then refine it based on the feedback before sharing it to a group.
  3. Teachers can recommend specific games and content created by other users to the parents/guardians of students who need further review in this app that they can download for their student to use.
  4. When students are planning their game to create, teacher can have them using a mind mapping tool to help them organize their thoughts.

Screenshots of StudyAce

Screenshots of StudyAce

Ratings of StudyAce

A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Please Note: No stars indicate that the dimension is not applicable