Sushi Monster

[ios_app id="512651258"] Sushi Monster is a game-based math app that builds users’ addition and multiplication skills.  In the game, users are given a series of target numbers and a set of sushi numbers. To advance levels, users must correctly add or multiply the sushi numbers to align with the target numbers in order to feed the Sushi Monster, and users must make these calculations within a certain timeframe. Instructional Ideas After learning how to add and/or multiply, students can play this app to reinforce their newly learned skills. If appropriate, teachers can create a classroom competition that uses this app…

Review Overview

A. Instruction - 5.1
B. Design - 7.8
C. Engagement - 8

7

Summary : An app that finally combines sushi with addition and multiplication!

[ios_app id=”512651258″]

Sushi Monster is a game-based math app that builds users’ addition and multiplication skills.  In the game, users are given a series of target numbers and a set of sushi numbers. To advance levels, users must correctly add or multiply the sushi numbers to align with the target numbers in order to feed the Sushi Monster, and users must make these calculations within a certain timeframe.

Instructional Ideas

  1. After learning how to add and/or multiply, students can play this app to reinforce their newly learned skills.
  2. If appropriate, teachers can create a classroom competition that uses this app to identify which student(s) can add and/or multiply the quickest in class.
  3. If there is free time during the day, or if a student finishes his/her work and must wait on peers before the teacher can continue with the lesson, the student who finished early can play this app. In this way, the student will continue to engage academic content while waiting for peers.
A1. Rigor
A2. 21st Century Skills
A3. Conn. to Future Learning
A4. Value of Errors
A5. Feedback to Teacher
A6. Level of Material
A7. Cooperative Learning
A8. Accom. of Individual Diff.
B1. Ability to Save Progress
B2. Platform Integration
B3. Screen Design
B4. Ease of Use
B5. Navigation
B6. Goal Orientation
B7. Information Presentation
B8. Media Integration
B9. Cultural Sensitivity
C1. Learner Control
C2. Interactivity
C3. Pace
C4. Flexibility
C5. Interest
C6. Aesthetics
C7. Utility

Screenshots

  • ‎Sushi Monster Screenshot
  • ‎Sushi Monster Screenshot
  • ‎Sushi Monster Screenshot
  • ‎Sushi Monster Screenshot
  • ‎Sushi Monster Screenshot
  • ‎Sushi Monster Screenshot
  • ‎Sushi Monster Screenshot
  • ‎Sushi Monster Screenshot
  • ‎Sushi Monster Screenshot
  • ‎Sushi Monster Screenshot