TapQuiz Maps World Edition
[ios_app id="424151065"] TapQuiz Maps World Edition is a game-based app in which users must identify different geographic regions (e.g., countries or states) from across the map. Users are timed while they attempt to identify different geographic regions, and TapQuiz Maps World Edition provides users with a report about their identification accuracy. In all, TapQuiz Map Edition allows users to test their knowledge by having users identify 24 geographic regions from across the globe. Instructional Ideas Teachers can have students review or learn new geographic regions from across the world by playing this app. When studying for a map identification quiz, teachers…
A. Instruction - 4.6
B. Design - 6.6
C. Engagement - 6.6
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5.9
Summary : Need help identifying different countries and states from around the world? Then this is the app for you!
[ios_app id=”424151065″]
TapQuiz Maps World Edition is a game-based app in which users must identify different geographic regions (e.g., countries or states) from across the map. Users are timed while they attempt to identify different geographic regions, and TapQuiz Maps World Edition provides users with a report about their identification accuracy. In all, TapQuiz Map Edition allows users to test their knowledge by having users identify 24 geographic regions from across the globe.
Instructional Ideas
- Teachers can have students review or learn new geographic regions from across the world by playing this app.
- When studying for a map identification quiz, teachers can have their students select the region of the world they need to study and use this app to review.
- When history teachers are teaching students about a military campaign (e.g., the Allies’ island hopping strategy during WWII), they can have students play this app to build their students’ geographical understanding of that part of the world. By playing the game, students will gain a deeper understanding of different regions of the world.
A1. Rigor
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A2. 21st Century Skills
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A3. Conn. to Future Learning
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A4. Value of Errors
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A5. Feedback to Teacher
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A6. Level of Material
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A7. Cooperative Learning
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A8. Accom. of Individual Diff.
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B1. Ability to Save Progress
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B2. Platform Integration
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B3. Screen Design
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B4. Ease of Use
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B5. Navigation
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B6. Goal Orientation
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B7. Information Presentation
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B8. Media Integration
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B9. Cultural Sensitivity
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C1. Learner Control
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C2. Interactivity
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C3. Pace
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C4. Flexibility
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C5. Interest
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C6. Aesthetics
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C7. Utility
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